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Made some connections regarding the corpses on Vespucci Beach. They could be from Catalina Island...

Made some connections regarding the corpses on Vespucci Beach. They could be from Catalina Island... submitted by bozidarilic to gtaonline [link] [comments]

Disappointed in the direction of Grand Theft Auto

Life long gamer. My favorite game series growing up was Grand theft auto. GTA 3. GTA Vice city. Gta San Andreas were all of my favorite games.
Lets not forget ambitious handheld single player experiences such as "GTA: Liberty City stories" and "GTA: Vice City stories" on the PSP
When GTA 4 was announced. And the trailer dropped I was extremely excited. I would watch every trailer, analyze screenshots. I loved the single player campaign. I also loved the focus on single player content. The Lost and Damned, and the Ballad of Gay Tony were very ambitious DLC content in my opinion. Both tied in to the main plot in a fun way, which was planned from the beginning.
Remember, when you completed Museum Piece in GTA 4, you got the "Impossible trinity" achievement. Trinity as in Niko, Luis, and Johney (that mission was the lone moment that connected GTA IV's main story, and the two single player DLC's)
We even got the ambitious "Chinatown Wars" with the entire map of Liberty City on the Nintendo DS.
I remember being at lunch during high school when the trailer for GTA V dropped. Went to midnight launch for GTA V and got it for the XBOX 360. I also brought the Xbox One version to play it on that gen.
But here we are. What was once my favorite game series has now become a soul less cash grab. Where is the new GTA? New stories? New characters? New area to explore? Modern day Vice city?
I wouldn't even mind a more modern rendition of Liberty City, with a version of Philadelphia in the south, and Atlantic City in the east for casinos etc. 3 cities in 1 map like in San Andreas. That would be pretty cool. GTA: San Andreas consisted of Los Santos (based on Los Angeles), San Fierro (based on San Francisco), and Las Venturas (based on Las Vegas).
Im ashamed of what GTA has become.
Instead you release GTA V AGAIN on the next gen. It will be year 2032 and we will still be getting upgrades upon upgrades on the same game that I played on the 360!...
No GTA game for almost 2 generations of systems. Micro transactions/ Pay to Win/ should not be legal
Edit: to be clear im not buying it. Havent touched it in years
Edit #2: I am talking about the GRAND THEFT AUTO series. Not Red Dead Redemption. Red Dead Redemption ONLY exists because of the popularity of GTA.
submitted by SwoopDaEagle to rockstar [link] [comments]

those who want a “small but detailed map” are the same ones who were just at the airport in Gta 4 online, wasting the rest of the map

Gta 4 map was everything Gta v is “lacking” it had an alive city, lots of enterable buildings and it was inmersive, but even with all that %90 of the lobbies were just players killing each other at the airport
Im speaking exclusively about the online mode, GTA V map might not be ultra detailed or feel alive and immersive, but is big fun and entertaining and there is always something to do anywhere in the map.
Regardless of the number of players in the lobby, rockstar knew how to make players spread out all over the map, u see players at sandy shores, the docks, the airport, downtown , at the casino etc etc.
Just the possibility to use jets, helicopters and airplanes alone makes me lean towards a big but not detailed map rather than the small but detailed one, just look at how Cyberpunk is lacking this features.
Honestly i love the gta map and I don’t agree with those who want an ultra realistic and immersive map, if you want that just go outside there and do whatever, GTA is a videoGAME, not real life.
At the end of the day it doesnt fucking matter how u and me feel, Rockstar will follow the same Gta v path on Gta Vi.
GTA 5 its the most successful and profitable entertainment product to ever exist. And before that Gta San Andreas had massive success too, guess what? Both have big but not detailed alive and inmersive maps
Just accept the facts, if you dont like the current state of Gta V you will be really disappointed when gta vi releases and youll see it is not different than Gta v
submitted by theurus to GTA6 [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

Non-combat $100,000/hr for noobs.

I haven't played GTA V/Online since 2014, so things have changed a bit. It's all quite overwhelming for newcomers or returning players, especially if you get the Criminal Enterprise Starter Pack like I did.
I snagged my Motorcycle Club, my Bunker, and free vehicles, and proceeded to follow guides for making money with those businesses. I sank too much into them, to the tune of getting down to $500,000 with no profit coming in because I was getting skunked as a solo player, even in a solo public session.
The most difficult part of it all is dealing with the sharpshooter NPC's. These guys are ridiculous! So, we're aiming for non-combat jobs.
That said, here's what I recommend folks do: - Snag the Criminal Enterprise Starter Pack for the $1,000,000. - Link your Amazon/Twitch Prime account with your Rockstar Social Club account to snag another $200,000 (and another $200,000 after 4 weeks consecutive play, supposedly). - Grab a bulletproof helmet ($20,000) from a clothing store, and ensure it's always equipped. (You may skip this, as it's really not necessary, but will help if you get pinned somewhere.) - Purchase a Mini SMG ($8,900). - Purchase a Pegassi Bati 801 motorcycle ($15,000). - Play Mission Repo - Simeonics until Rank 16 (Pause Menu > Online > Jobs > Rockstar Created > Missions > Repo - Simeonics). Profit $16,170. - Once Rank 16, play the Chasers II mission (Pause Menu > Online > Jobs > Rockstar Created > Missions > Chasers II). Queue into it, select Hard, and on the next screen, select Closed so no one else joins so you don't have to wait for them. Start a timer once you load in, go grab the car, ignoring people shooting at you (they'll stop once you get close enough to the destination), and turn in the vehicle once you pass 4:00. Profit $9,480. - Repeat - Once you get to $1,500,000, see this post or watch this video to start making $240,000/hr until you reach $2,200,000.

Notes for fellow noobs

Snacks are how you regain health. Your free CEO office has an executive assistant that provides snacks for free. These can be consumed on-the-fly via the Interaction Menu at Inventory > Snacks.
Ammo can be purchased for your currently-held weapons via the Interaction menu at Inventory > Ammo.
Visit the casino once per day (real time). No matter what, it's worth the drive, even if just for a few thousand RP.
At this point in the GTA Online lifespan, your goal should be to obtain a submarine ($2,200,000) in order to do the Perico Heist. So, after grabbing your free cash, and spending some dough on the aforementioned items, you should be sitting at $1,156,100 before even starting any jobs. You're practically halfway to the submarine already...
The reason we wait for 4:00 is due to the way payout is calculated. Further reading here.

Math

I tried a bunch of things, but what boiled down to being most profitable-to-ease of completion, in order of best to okay, were: 1. Chasers II 2. Repo - Simeonics 3. San Andreas Seoul 4. Warehouse 1x Crate Pickup & Delivery
``` | Job | Avg Time to Complete | Net Profit | Avg Profit per Minute | Profit per Hour | | ------------------ | -------------------- | ---------- | --------------------- | --------------- | | Repo - Simeonics | 10:00 | $16,170.00 | $1,617.00 | $97,020.00 | | Chasers II | 6:45 | $9,480.00 | $1,404.44 | $84,266.67 | | San Andreas Seoul | 9:00 | $11,380.00 | $1,264.44 | $75,866.67 | | Warehouse 1x Crate | 8:00 | $9,000.00 | $1,125.00 | $67,500.00 |
Sample Size for each: 10 ```

Conclusions

Taking into account the costs for each warehouse, we'd have to do roughly 9 hours of solo 1x crate jobs before breaking even. However, these will come in handy with vehicle cargo if I decide to do that in the future.
While Repo - Simeonics is more profitable, it's also slightly more difficult. Taking your Bati 801 to the airport twice to grab two cars takes some time, and has more room for error, especially considering the wanted level at the beginning. That said, the only choke point is at the entrance/exit of the airport, and really isn't an issue. But it is worth noting.
Chasers II can be done in around 2:00, with 2:00 of waiting in Simeon's parking lot to turn in. This can definitely be more boring, so I am currently switching it up between Chasers II and Simeonics.
Once you're ~ Rank 40, you should be able to do some better missions, as mentioned in this post, but you should have already done the Perico Heist by then, and at that point the missions will be less than what you can make with Perico.

Testing Parameters:

Each mission was timed from the beginning of loading into the queue to loading back into free roam.
Crate jobs were timed from leaving the CEO laptop, picking up, taking to warehouse, selling and dropping off, to returning to the CEO office. Office used was Maze Bank West, while warehouses used were White Widow Garage ($360,000) and Convenience Store Lockup ($250,000).
All tests performed using PlayStation 5 with MTU set to 750. With default MTU setting, queuing into missions may be quicker, and therefore even more profitable.

Questions

Why not Sightseer?
Sightseer, the CEO/VIP Work, is definitely non-combat. However, there are so many variables here, that it's just not worth it. You're usually taken on a wild goose chase throughout the northern section of the map. You need a fast airborne vehicle for Sightseer to be worth it. But even then, you probably already have better means of income.
That said, give it a shot! Even if it takes you all 15:00 to complete, it's still $20,000 ($25,000 if completed in under 5:00, but let's not kid ourselves). This comes out to $1,333/min if done in 15:00, or $2,000/min if done in 10:00.

Changelog

12/30/2020 - Added Questions section - Added information regarding Sightseer. - Added information regarding CEO Vehicle Cargo.
submitted by CafeRoaster to gtaonline [link] [comments]

GTA VI Credible Leak ? ​spoilers

First off I’d like to state that all previous leaks about GTA 6 is a hoax. All of the leaks regarding GTA 6 taking place in any other area than Vice City, is a hoax.

Grand Theft Auto VI is designed to be the most developed video game in history, and redefine open sand box games, letting the player fully immerse in the world and storyline.

In Grand Theft Auto 6 the game will take place in Vice City, but the previous storyline leaks etc, is all fake. The plot is completely different,. The game will host 3 protagonists, one being a middle aged white man named Johnathon Brooks, but is often referred to as John. John is going thru a mid-life crisis, and lives on the returning area called Starfish Island. John essentially is a life long career criminal, and exposes the player to a new crime element, fraud. John was born in Carcer City, and moved to Vice City at age 17, after running away from his foster parents, not much is known about his previous life before then, except he was in a very poor family.

John got into the fraud game in the early 2000’s, and he is 38 in game. he earned his money thru many fraudulent activities like credit card fraud, bank fraud, and did a few small bank jobs, and laundered his money with his own car wash business. He lives in a $1.8m mansion that he bought with his illicit gains, and the FIB are on to him. He borrows money from the local gang in Little Haiti, where fraud is very prevalent, and he starts getting back into his older habits to pay off the gang. The FIB notices this, and he ends up doing dirty work for the FIB, in order to keep his freedom.

The second character is Samuel “Shotta” Stevens, who is a member of the Haitian gang. He is a black, Haitian based character with more character development, than Franklin from GTA 5. He is 26 in game. The game also focuses more on crime, and the gang element. The player will experience the brutal reality of the gang life in Vice City, in the slums of Little Haiti, from loan sharking and repossessing the unreliable clients, to brokering the sales, that being kilos of cocaine, for the South American Cartel. Samuel lives in a Section 8 apartment, in the Little Haiti Neighborhood with his grandmother, Amy.

Samuel just wants to move out of the hood, but loves the gang lifestyle, and this gets him caughtup in the FIB drama with John. The FIB cuts him a deal also, if he can snitch out his gang, which the player can choose to cooperate, or refuse. This will change the storyline of Samuel dramatically.


The Third Character is a man named Xavier Gonzalez. Xavier is a latino man born in Vice City, he is 40 years old, and a cocaine kingpin. He lives in Downtown Vice City in his lavish $1.5m penthouse. Xavier is friends with John from the beginning of the story. Xavier is apart of the story no matter what option you choose, providing cocaine to John to sell, OR, Providing cocaine to both John AND Samuel, to sell together, and to strengthen the gangs funds. The gang system is similar to Red Dead Redemption 2’s system, and also has elements of GTA San Andreas. Xavier is also tied in directly to the nightclub business as well, having stakes in the returning Malibu Club, now run by the Jimenez Family, a latino Mafia, who has ties directly to the South American Cartel.

Each Character has a different personality and lifestyle, and will be a exceptional experience for the player. Former characters from past GTA’s will be making appearances. Luis WILL be returning, being a manager of the Malibu Club, Stranger and Freaks missions are returning with a more in depth story for every one of them
The map of GTA VI, will be bigger than GTA V and RDR2 combined, having several counties, having Vice City, based on Miami, the Vice Keys, based on the Florida Keys, The Everglades, based on the swampy Everglades in Florida. The game will also feature Orlando, which is named Corlado, and Tampa, named as Gulf Shore City, but downsized a bit. The game will feature sprawling countryside outside of Vice City and Corlado, with countryside towns, named Canisville, Centura, and Sentinel Point, along with towns along the Vice Keys. There is an Air Force Base, based of off Eglin Air Force Base, named Fort Sentinel. The Ocean is the Atlantic Ocean, with more shipwrecks to discover, plants and animals, and more. The game itself has as many animals as RDR2, and the player can hunt if they choose, although this is just a more of a minigame. Vigilante Missions will be back, along with Taxi Missions.
Character Customization will be better, from the belt on your waist, to the socks on your feet. Choose to your liking of luxury watches, rings, chains, earrings, featuring plain jane, to diamonds and rubies, emeralds, and more. Belts can be worn along with hightops, to lowtops and boots, and dress shoes. Pantlegs can be tucked into the footwear you choose, if the option is available. Tattoos will be back, along with hair customization. John is white so he can tan, or be sunburned, and the core system from RDR 2 is back aswell.

Tattoos will feature opacity and can also fade over time. You will be able to adjust the size of the tattoo. It will be able to be placed on over 10 different area of the body depending the size.

Since the core system is back, you will have to also bathe, to stay clean, otherwise you may notice changes in your cores.
You will have to eat to replenish cores, so you can cook in your safehouse, or go eat out in a restaurant, whether it be fast food or upscale. All characters can have relationships with women, similar to GTA 4 and GTA San Andreas. You will be able to buy extra safehouses around the map, and the amount of vehicles will be the same amount that are in GTA Online, and more. Every vehicle will be returning, and first person mode will be more enhanced, with more realistic vehicle interiors to immerse the player into every aspect of the game. South America will not be apart of the game, only Vice City and surrounding Areas.

Skills from GTA V is also being integrated back, along with exercising, to boost strength. Agility is a new added skill, and Strength will affect how hard you punch, kick, or melee in general.

Special Abilities so far, will not be coming back. This may be tweaked before release, but if they return, it will not be a major part of the game.

Car Customization is more advanced, different leather trims can be changed colors, along with wood trims and marble trims. You can add satellite radio, which lets you listen to radio stations in Los Santos, and Liberty City, but so far there is only two stations from each of those cities. You can also listen to all the radio stations across the counties. Neon is back, new spoilers and liveries as well, Along with different colors of tint. Subwoofers will be a standard upgrade as well.

Los Santos Customs is gone, and Pay and Spray is back, along with Viceland Kustomz, and Sentinel Bike Shop. You can also modify certain parts at the car dealerships.

The drug dealing system from GTA: China Town Wars is also returning, but a bit revamped. This is where the post office system comes in, from RDR2. Pounds of Marijuana sourced from Los Santos delivered by mail, to a post office near you. From weed to tabs of LSD, all the way to meth, heroin, and cocaine, you can reap major profits.

Casinos will be returning as well, one being a resort, others being small-time casinos. You will be able to rent a room in the casino and resort. The casino is named as the Malibu Casino and Resort.

Gunplay is improved with new realistic sounds. Interiors are just as detailed as GTA V or RDR2, if not more, I’d say. The insurance system from GTA Online will be integrated into GTA VI’s story mode, so losing a vehicle will not happen.

There is an abundance of new and old activities, that being over 50 strangers and freaks missions, drug supplying, or drug running, similar to GTA TBOGT’s drug missions. You can hunt, as stated before, but is more of a minigame than a money maker. You can fish as well, as fishing is a very popular sport, in modern day Florida.

There will be four strip clubs scattered around the map, one of them named Vanilla Unicorn South East, which is owned by Trevor Phillips, who is planned to make a cameo, only to be featured in a cutscene so far.
submitted by Onioeninfinity_8 to u/Onioeninfinity_8 [link] [comments]

Grand Theft Auto VI (My Concept) (Part 1)

Hello people of gta6, this is something I've been working on for a while now, it's my ideal concept for Rockstar Games' future title, Grand Theft Auto VI.
This is a long post however, you have been forewarned.
So, with all that being said, hope you guys enjoy it!
Let's begin with an overview:
Grand Theft Auto VI is the biggest Rockstar title yet, approached with the most advanced systems ever. GTA VI will be released on Xbox Series X, PS5, and PC only, with the online mode (more on that in the next part) releasing a month after release. The game itself takes place in 3 key locations (technically 4):
  1. Vice City (Expanded and Enhanced), in the fictional state of Flores (based off Florida)
  2. Carcer City, in the fictional state of Garrison (based off Detroit, Philadelphia, and Chicago)
  3. The People's Republic of Del Castillo (Based off of Cuba and Brazil, respectively)
  4. Liberty City (VERY linear, certain portions of story playable)

Vice City:

Vice City has been greatly expanded, and now includes 2 other key locations based off of Orlando and Tampa: Mamba and Paxville. Paxville is based off of Orlando, and includes 2 different theme parks: Fun-World & AnimalDome (both based off Disney World/Universal Studios and SeaWorld).
Fun-World is a one-stop shop for having the most fun you can have. From fun-rides to the weird candy the man near the entrance sells, players can ride rollercoasters, take pictures with mascots, and do side-missions from the management and employees of Fun-World.
AnimalDome is a bit more based on SeaWorld and appeals to players that want animals in the game, whether in hunting, fishing, or even exploring. A new side-activity you can do is hunt for legendary animals (all across the map) and donate them to AnimalDome for rewards. It ranges from lost fish in lakes and oceans near untouched waterfalls, all the way to rare birds in forests alike.
The landscapes such as the marshlands are similar to Bayou N.W.A from RDR2, with alligators and crocodiles alike in wetlands, with many other secrets to uncover.
One key icon is the Gator Chain, which is based off the real life Florida Keys, 8 islands pulled together by a single highway.
Another key icon is the Green Pastures, which is based off of the real life Everglades, a subtropical wetland in the heart of south Florida, filled with all kinds of natural society.
A new air force base, Fort Kayak, is also included within the state as well.

Carcer City:

The newest addition to the series, Carcer City is supposed to be gloomy and dark, that of rivaling Vice City's vibrant feeling with the lights shining at night. The roads are narrow and sleek, and are very easy to get lost in because of the grid zig-zag layout. At day, you find old factories blowing out dark smoke, with lower class people getting ready to go work in their old crusty cars. The feeling heavily changes at night when you find the darker parts of the city emerged. Get yourself downtown and on rooftops of buildings, you'll find yourself feeling like Batman looking down at all of Gotham City.

The People's Republic of Del Castillo:

This is solely an island based on the likes of Guarma. On one side, you have favelas in a small, compact, linear city with a mini-airstrip for an airport, while it slowly moves onto tropical forests on the other side of the island. Free roaming is fine, but be careful as there are others who are watching you. Be aware at all times no matter what.
As for Liberty City, a small portion is only playable for certain missions only, incredibly linear.

Gameplay:

The gameplay is similar to that of a mix between IV/V (realism and arcadey-ness). The car feeling is similar to IV when crashing and whatnot, but also contains elements of V's driving. Interaction with NPCs is more realistic and grounded. Walk around in a suit and people ask if you have somewhere important to be, walk around in punk clothing and get trash thrown at you. Red Dead Redemption 2's interaction system with NPCs returns with a new change: multiple dialogue options. Say you choose to greet an NPC and ask if they need help with anything. They might say yes and you could be given with two choices: a) "Sure, I'll help out!" or b) "Alright, well, hope it gets done then!".
You can choose the way the characters are. Aside from antagonizing NPCs, you can pave a path for these characters depending on the way you want.
Wanted levels return, as well as the 6th star. Here is the new way the wanted system would react when given stars:
A new gameplay experience that is added is backpacks or duffel bags. This will not be realistic in the sense where it will weigh down your character and slow them down. You can store different things in either one now, whether it be snacks for refilling health, armor, or other materials you can find. You can find collectibles across the map and store them in there.
Another returning feature is the stats: energy, driving, and flying. Energy encompasses the other stats such as stamina, strength, etc. The more energy you can max out, the more stamina and more health you have. Driving and flying are the same as before.

Story:

In terms of story, I think Project Americas' narrative based off of the leaks seem very interesting, and also makes for interesting scenarios gameplay-wise during the smuggling missions. Another feature I 100% want back is heists. They were done amazingly in V with their setups and then finales where you had somewhat of a variety was fun for the replay ability. The same can also be said for the Diamond Casino And Resort Heist and its diverse offerings.
For characters, in terms of playable ones, I would enjoy seeing 2 protagonists this time around, maybe a male and female if possible.
The game could end with 3 endings, one where our characters become enemies, one where they remain neutral (friends), and one where they begin a relationship or something like that.
Other characters could be possibly a funny crooked lawyer (think Saul Goodman), maybe another Phil Cassidy-esque character as well if we're heading back to Vice (IF that is).

Last Topic, Time Period (?):

So, this is the big one. I'm having some trouble picking what time period might fit well for my ideal game.
Normally, I would say the 1980s, but even then some people wouldn't really enjoy it, so I decided to take a look at past games and see where this game might fit well in terms of time period:
  1. GTA lll (2001): 2000s (2001 specifically)
  2. Vice City (2002): 1980s (1986 specifically)
  3. San Andreas (2004): 1990s (1992 specifically)
  4. IV (2008): 2000s (2008 specifically)
  5. V (2013): 2010s (2013 specifically)
  6. Online (2013-2020): 2010s - 2020s (Specifically unknown, speculated 2020)
With this being said, I think one time period that could totally work is the 2000s, but instead of 2008 like IV or 2001, I say mid 2000s: somewhere around 2004 - 2006, with some flashback missions dating back to the 1980s (1984, 1987, or 1989).
Now, the internet as we know it wasn't fully developed like how it is today, but it was still actively rising. Funny internet videos and downloading was the norm during that time. Rockstar, with its satire can actively parody the internet as it did with IV and V.
Instead of using the internet to buy cars, players now actively have to go to dealerships, each with their own specific kind of cars (legendary motorsport with their fancy cars, warstock with heavy vehicles, etc).
Now, for the flashback missions. Thinking realistically, it's almost impossible for Rockstar to create different models and whatnot for two different eras.
Now, what I PERSONALLY can see Rockstar doing, if they do decide to go down the flashback route, I can definitely see them create a VERY linear mission-design for a small portion of the map where a mission takes place, and changing some of the buildings and billboards to fit the era (in this case, the 1980s).
For example, take Vice City for example. There could be a portion of the city where the buildings are abandoned, roads are cracked up, etc. There could be a story mission where it takes place in 1984, in that exact portion of the city, where the roads are freshly paved, and the buildings are lively and booming.
RDR2's jump from 1899 to 1907 is justified, in the sense that most of the map is just environments without as many buildings as GTA.
So yeah, that's about it. Hopefully you guys enjoyed it, I have some more stuff on the way!
If you like to add some new ideas to the existing ones or add on ideas in general, please do so.
submitted by Zestful_Synthesis1 to GTA6 [link] [comments]

Why do we feel disappointed with Cyberpunk 2077?

In this post I will be outlining all the aspects of the game ASIDE from the bugs that contribute to the communities disappointment in this 'action-adventure' (not RPG apparently) game, ie anything that the managers and planners had long term decisions about. This is very long and is compiled from posts within the community on reddit and in news, CDPR public statements and my opinion.
I would like to start with the opening statement that I believe the bugs will be fixed, I accept the performance issues are a major problem and were poorly handled by CDPR. This is indicative of very poor management of expectations and execution of what must have been a 'plan'. Now I will proceed with my perceived the gameplay issues / disappointments.
  1. Story and immersion - story itself is very good, however they have created a beautiful world with no life, as people have seen when comparing the AI and NPC's to RDR2 and the immersion into the life of your character, it is jarring how bad the NPC's can be in Cyberpunk, the same people sat in the same place all the time saying the same things. We know the technology and ability exists, no reason this wasn't possible.
  2. Fighting mechanics, styles and abilities - comparing them to any of the other games in the market inc. Witcher I was underwhelmed. Skill trees add so little it doesn't feel like you can do interesting and impactful specs (I was focussing pistol dmg and multipliers with loads of points and just can't tell the difference when fighting). Not to mention other aspects like fun tools, different fighting combos for melee weapons, some sort of equivalent of poisons on your sword in Witcher and all the different spells used for diff opponents and scenarios and actually having to think like we do in similarly made games. Cyberpunk is point and shoot, oh and this bullet can go round things, and this bullet is bouncy. Ok GREAT let me continue dribbling onto my controller as I click that button. Not to mention the melee combat is a joke, hitting enemies with gun butt does next to nothing and hardly stuns enemies, the blades and bludgeons have few animations and are clunky, there is no fluidity to the combat, no counters or combos which just makes it stale and repetitive - disappointing considering how fun the Witcher combat was.
  3. RPG mechanics and world detail - we have already been over the NPC's, now I will go over the distinct lack of things to do in the city and what features I feel they have completely overlooked in a show of gross mismanagement. Take back to GTA San Andreas, Assassins Creed and Skyrim and you have tonnes more things to do in the world. It just feels so empty. No real character and car customisation and the stress on stats ultimately gives you no choice in making your character look how you want - not that you ever see him. All I do is drink and fuck a few prostitutes, honestly it's a fucking deplorable decision to attract dirty little teenagers. Feel like you have debased yourselves with the lack of tact and imagination here. For me it's easy to imagine what could be easy to include and has been in other games, why not in Cyberpunk? Perhaps multiple food vendors, barber / tattoo parlour, gym or a cyberware training centre, casino and gambling tables, mini card / board games, sports games, chop shops, black market, guilds and associated missions, bank and shop robbing, pickpocketing, treasure hunts, more puzzles, points of interest and high viewpoints, to name a few ideas - all of them previously done.
  4. Character and Vehicle controls - combat mechanics and stealth are clunky unintuitive and often simply don't work. Stealth is too difficult and I don't feel there is a difference with these mechanics on other difficulty settings (but can't confirm this now), the execution system is awful I usually end up spotted while I'm holding on to an enemy - just let me dispose of him and carry away with ease. The hacking in the game is no fun, you could make this so entertaining and funny) not much more to say here. Driving is ok but could be improved, drifting or cornering doesn't feel right. The HUD is a mess and the mini-map is ridiculous while driving, you can never see the corners coming so you just end up crashing every time there is a turn or you have to drive slowly all the time.
  5. The dream - the promise and idea this would truly contend with the top games out there and change the face of gaming, this was certainly the idea sold to me and with the time involved in development and the communications we received I was expecting something truly innovative. I would like to say that I enjoy this game and aside from bugs on release it's worth the money for me - but this is not the point I'm making. We all wanted this to be as good as it could be and it feels like it's lacking. I cannot for the life of me think of anything really new / innovative in this game; yes a brilliant story, yes the possibility of incredible graphics with a top end PC, however, the amount of stress put on lip syncing technology, making screenshots, ray tracing, in depth stories and extra 'out-game' content like merch and comic stories just seems ridiculous when they have such better things to improve.
Its like serving a terrible dinner on a beautiful ornate plate, what's the point if it tastes bad?
submitted by Semi-K to cyberpunkgame [link] [comments]

My trophy rankings of GTAV on the PS4

Hi there, so I platinumed GTAV a while ago and I ranked them based on difficulty, how long they took, and just generally how fun they were to achieve. This also is kind of a walkthrough of some sorts and includes tips for some of the more difficult ones. Oh and keep in mind that this is just my opinion, some trophies can be achieved easier by other people.
And there is some swearing in this, but that shouldn't be a concern considering this is talking about GTAV Pick option C at the end of the game so you don't miss any achievements
  1. Pimp my sidearm- works on any gun, recommend beating the game and then fully mod a pistol for the cheapest results.
  2. Los santos customs- beat the game and take franklins car (trust me, do franklin's car) and go to a Los Santos customs and buy every option
  3. A lot of cheddar- When you finish the game go to one of the stock websites and purchase every stock you can, which means you should be able to purchase 40 million worth of stocks at a time, do this until you unlock the achievement. This should take around 2 minutes.
  4. Out of your depth- Purchase a boat or call a taxi (if you do the taxi achievement before this one the taxi skips are free) and go to the ocean, drive or swim to the very end and swim down to find a shark, annoy the shark so he will kill you. Depending on how you do it should only take around 5-15 minutes.
  5. Off the plane- nothing needed to be said here, just complete it.
  6. Clean sweep- Just stay behind cover and purchase snacks and body armor, and use a gun like a pump shotgun or a one-shot weapon, such as the revolver.
  7. Trading pure alpha- you can do this anytime within the game, just purchase a stock and then kill yourself repeatedly until next to your stocks a green arrow pointing up appears, sell it and you should get the achievement. Can take up to 5 minutes if stock prices don't go up quickly.
  8. Three-man army- Play as franklin and call Micheal and Trevor and pick them up, get a wanted level and stay in your car, kill a cop so you can get 3 stars, and start driving away but still have the cops on your ass. Do this for 3 minutes and you should get the achievement easily. Make sure your car has some armor upgrades though.
  9. Alls fare in love and war- After beating the mission Mr.Philips you are able to purchase businesses when you're able to play as franklin purchase the taxi business for 200k and then you should get a call after a while, do the job and you should get the achievement. The missions themselves don't take a long time, maybe around 5-10 minutes, if you don't get the achievement to try to do another one.
  10. Red mist- After completing the Trevor Philips industries mission this will just look like standard strangers and freaks, complete it, and then the others should pop up after you finish the one before. Complete all 5 and you should get the achievement. Can take up to 30 minutes to an hour if you're not good at it, I recommend trying to get the gold for all these for another achievement.
  11. Altruist acolyte- There are certain markers that will appear as you get close to them, play as Trevor and go to the "Domestic" random event, there are a few closer to the location such as the hitch lifts but I wasn't able to spawn them. Drive to the cult and you should get the achievement after the cutscene. Took me around 10 minutes if you use the domestic random event.
  12. Wanted: Dead or alive: This will also appear as Trevor strangers and freaks, after doing it you will get an email giving a picture of where he should be hidden, you can search it up on youtube as I did and capture him, don't kill the target no matter what, deliver him to Maude and you should unlock the achievement. Took around 10 minutes.
  13. Kifflom! Play as Micheal and go to the Epsilon Program website, and pay the 1000 dollars to start this, I recommend using another guide for this but whenever you need to do something like wear the robe for 5 days just go to Michael's house and sleep until you are able to go on another mission, and when you need to walk around the desert for 5 miles just walk in a circle. this can take up to 3 hours if not done correctly.
  14. San Andreas sightseer- Purchase a helicopter for the quickest results but can be done using a car or a boat. Travel around and get 95% of the map uncovered, you can tell if it's uncovered by it being transparent, meaning you can see through the map. The reason why I recommend a helicopter is you also need to uncover the ocean as well, which can be done with a boat but the helicopter is faster, you can either steal one or purchase a helicopter hangar and a helicopter. Took around 5 minutes because I already had a lot of the map uncovered.
  15. Multi-disciplined- You'll need to get a single gold in only one of the shooting range challenges, triathlon, a flight school lesson, a sea race, a street race (which only franklin can do), and an off-road race. Complete all of them anyway for 100% achievement. This can take up to 30 minutes to an hour if you aren't able to gold one.
  16. TP Industries arm race- After beating the mission Mr.Philips you need to purchase the hangar after beating the mission, it should cost 100,000 dollars. You get a special marker for the dune buggy and the airplane, there are 10 in total, 5 for the dune buggy (which is mainly just collecting supplies) and another 5 for the airplane (which is also mainly just supply drops) After doing the two quick save your game and reload it for the two missions to spawn. Can take up to an hour if doing the quick save method.
  17. Crew cut- To easily finish this you either need to make a crew for a friend to join or join a friends crew
and play a contact mission with them to get the achievement.
  1. A new perspective- Just leave one of the characters in the first person and just wait for the 15 hours or play some of
the story in the first person, I just recommend leaving it on overnight.
  1. Calling digits- reach rank 20 and have 5000 dollars, call up Merryweather and ask for a backup helicopter.
20- stick up kid- rob every store on the map, can take up to an hour depending on how fast you move to each store.
21- enjoy your stay- for this achievement you need to play golf, play tennis, play darts, arm-wrestle,
win a shooting range challenge, rob a store, buy a lap dance, buy any clothes, buy a tattoo and change your hairstyle. Make sure you win or lose the sports activities because if your teammate leaves in the middle of the match it won't count.
  1. Three-bit gangster- Pretty simple since ranking up is easy, just play 3x or 2x events or contact missions for the best RP. Can take up to an hour or two.
  2. American dream- You're most likely going to need at least 1,000,000 dollars for everything, grind the 3x or 2x event or play heists for money.
  3. 4-bit gangster- Same as a Three-bit gangster but more grinding is required. Can take up to 5 hours of pure grind.
  4. Full refund- After rank 50 have a friend call Lamar so he can call a thief on you, kill the thief and take back your money. Takes around 5 minutes.
  5. The midnight club- You can have a friend let you win 5 races by going to the menu-jobs-races and then
invite your friend and have you win 5 with a custom vehicle, depending on the map you play on
(I recommend taxiing, takes around 2 minutes to complete it) this can take up to 10-30 minutes.
  1. Backseat driver- Do this with a friend, wait for people to join or join a rally race, and then guide them through the map. Once again I recommend making the rally race so you can play on a map you are familiar with.
  2. Run like the wind- I did this in a solo match, I stole a car, got a bounty, and survived a GTA day (which is around 48 minutes) Move around and don't get kicked, you can die by anything but another player. You can do this with a friend where they have Lester give you a bounty.
  3. Show off- Use an upgraded vehicle (preferably franklin's personal car) and search up a guide for all locations, ill put a link to the guide I used in the description, while most are easy 10 of them are a complete bitch, and took me around 15 minutes just to do one of them because of the requirements. This can take up to 3-5 hours.
  4. From beyond the stars/a mystery solved- I can't really decide on which one is harder so I will group them up into one, both took me around 3 hours to do since there are so many. You can use the rockstar social club website or use a guide on YouTube as I did.
  5. Waste management- After the second heist Micheal or Trevor and purchase the old dock for around 250,000 dollars, while it can be confusing just follow the dot on the map. Took me around 2 hours to do.
  6. Close shave- Look up a guide, it's pretty much required for this. Buy the buzzard helicopter for the under the bridge and keep in mind not to do too much damage to your helicopter or it won't count, while most recommend stealing a jet from fort zancuddo I instead bought the mallard for 250,000. Took me around 3-4 hours.
  7. Decorated- In GTA online there are certain rewards for doing certain things such as killing people with a pistol a certain amount of times, every single platinum that I earned were headshot kills, sniper kills (not sure how to be honest) Kill people using melee weapons, kill people using sticky grenades, kill players in GTA online, kill psycho's (I recommend doing most of these in deathmatches) win 10 waves of survival, (it's painful and achievement on its own), rob 20 stores which is also an achievement, pay for 25 lap dances (all you need to do is pay for the dance and then exit it) buy 25 haircuts, have a friend drive you around for a few hours (sit in a car with your friend in it, pretty simple one) Flippin hell (go to a stunt race with a flying car, get high in the air and do the flips) steal vehicles (pretty simple) Achieve the fastest lap in a race (can be done with a friend) land jumps 300 feet in a road vehicles win every deathmatch and race mode (can be done with a friend) participate in 25 races, buy 25 pieces of clothes (just buy 25 shirts) get the most kills in a 4 player survival (not too hard unless you camp all game, can be done with a friend) get the most kills in a gang attack (also can be done with a friend) shoot cop choppers down (when you get 3 stars start shooting the choppers down with a homing missile) win every race mode at least once (needed for 2 achievements) get a tattoo on every body part, win a race in a custom vehicle (needed for achievement anyways) wheelie for over 2000 feet (I don't remember getting this one, but the best way is to do it at the airport) Activate a 2 person key switch (I did this on the diamond casino heist) Complete the fleeca heist finale, do the aggressive approach on the diamond casino heist and earn 1,000,000 dollars and use the elevator on the diamond casino heist.
  8. Solid gold, baby!- Do the heist setups and the strangers and freaks, every mission and strangers and freaks I got a gold in (not including prologue) was
Franklin and Lamar, Complications, Fatheson, marriage counseling, friend request, chop, the long stretch, daddy's little girl, the good husband, carbon rifles, Mr.Philips, Trevor Philips industries, Deadman walking, did somebody say yoga, by the book, Tow truck, boiler suits, masks, The multitarget assassination, Mr.Richards, Hang ten, Fresh meat, The ballad of Rocco, reuniting the family, Architects plans, doting dad, fire truck, meltdown, stingers, every gauntlet, something sensible, the times come, every Pulling favors, every rampage, shift work, Grassroots Micheal, grassroots the drag, Paparazzo, paparazzo the sex tape, Paparazzo the highness, every vinewood souvenirs expect Al Di Napoli, Exercising demons-franklin, liquidy risk, minute man blues, exercising demons Micheal and Trevor, targeted risk, uncalculated risk, a starlet in vinewood, chasing the truth, the last one, delivering the truth.
I may have missed a few but those were the ones I counted, this can take up to 5-10 hours unless if you already have quite a few on gold. You don't have to do every single challenge at once, so you can try to beat the level as fast a possible, reload it and try to get as many headshots as required for example.
  1. Career criminal- This one requires pure fucking grind, let me tell you everything I did for the 100% completion. for hobbies and pastimes, I did Stunt plane time trials, 3 medals in every shooting range challenge, won every race (meaning offroad, street, and sea,) won every sport, got par or under in golf (getting par or under is required,) Bail bonds quarry and farm, every flight school mission, every arms traffic race (required for an achievement anyways,) got a private strip club dance, hunting, yoga and parachuting. Only franklin's strangers and freaks are required, my random events were the ATM robbery, Bike theft 1, construction accident, gang imitation, mugging 1, 2, and 3, security van 3, 4, and 6, sportbike theft, a countryside gang fight, a deal went wrong, and the drunk driver. To find out the spawn points of the random events go to the rockstar social club. All 30 misc were buying a haircut, weapon, any clothing, a car mod, a tattoo, and 5 properties, a vehicle from a website, ride the cable car, use the car wash, go on the rollercoaster, friend activities (meaning call up Micheal, Trevor, or franklin as any of the 3 characters) Visit the cinema, bar, play tennis, darts, golf, go to a strip club, 25 stunt jumps, 8 knife flights, rob a store, purchase stocks, watch T.V. (do at Micheals) complete a booty call (Play as Trevor in a strip club and get one of the girls like the bar to the max and drive them to their apartment) 25 under the bridge, walk and play fetch with chop, get 30 submarine pieces (one of Micheal's strangers and freaks) 30 nuclear waste (it's an achievement anyway) get all 50 spaceship parts and letter scraps (both achievements.) This can take up to 10-20 hours, it's a fucking pain.
  2. Unnatural selection- Holy shit, this took me so fucking long to do, me and 2 other friends grinded for 10 hours straight and couldn't even beat it. Buy max snacks and body armor and the best map to do is the nuclear silo,
there is a certain hiding spot near the stairs and the stairwell that if you hide behind it's super difficult to get shot unless you peak for too long. Use the combat MG, does a lot of damage and can shred through enemy health, be careful at the beginning when getting health and armor not to be out for too long for else you will lose all your health and maybe even die. This took me prolly around 10-30 hours to complete.
  1. Above the law- This requires so much god damn grinding that I grinded for 3 days straight, I started grinding hard on level 67 and got to level 100 by doing the 3x event "Target assault race" But by the 3rd day, it was this stupid deathmatch where if you die you can come back to life by an enemy dying or some shit, heists are also good ways of gaining RP, and heist setups too. this took me around 10-20 hours to complete starting from rank 67.
  2. Numero Uno, the requirements for this achievement is to win a single Bike, Land, Sea, Air, Rally, and GTA-Race, win a Deathmatch, Team-DM, Gang-Attack, and Survival (10 rounds), and win Arm Wrestling, Darts, Parachuting, Golf, Tennis and Shooting Range. So not only do you need to complete the survival bullshit but more on top of it, now everything but a rally race, team deathmatch, and survival you can boost with a friend. But even then this still took me around 10-40 hours to complete due to the fucking survival bullshit.
submitted by Aliasiscancer to GrandTheftAutoV [link] [comments]

I know this is stupid as f***, but hear me out.

I saw this supposedly leaked map from GTA VI with those two islands and while I don't believe this is legit at all, I was curious how "leaked" maps for GTA V looked like.
And I found this. Yeah, this is absolutely some kind of joke right? But... this was "leaked" in 2011, two years before release and I can't wrap my head around the fact that this map was not so different from what we've got. I mean this map have more in common with actual GTA V map, then Los Santos map from San Andreas. How is that possible?
So this is the WTF part in which even I can't believe, but it's interesting: what if this is an early concept of GTA V map based on Los Santos map from San Andreas, but so early it even uses San Andreas map graphic style. More like a concept, which then evolved to actual map. I know this sounds crazy, but still possible.
If all above is true, then what about that small island in bottom left part? Maybe Rockstar planned to add it in the final version, but they cut that (we don't know when, could be even in 2012) to save maybe for future DLC... for example, that final GTA Online update which will contain some kind of map expansion. It was proven before that, what was cut from final game, ended up in DLCs (casinos, dancing, clubs managing).
I'm I crazy? Sorry for my English BTW, let me know what you think about it.
submitted by karool996 to GTA6 [link] [comments]

The myth of GTA’s map size

People frequently bring up the argument that vehicle speed can contribute to the feeling of size of the map
They say that RDR2 feels bigger than gta 5 even though it’s smaller because the horses aren’t as fast as cars
I’m gonna have to say this isn’t entirely true. GTA 5 feels smaller because the majority of its area isn’t playable, you play a bit in sandy shores and paleto bay and aside from that the whole map is just Los Santos. You don’t use most of the right side of the map that’s past the casino, none of the mountains are useful, the game isn’t playable in those areas
When talking about map size it’s important to consider playability, having shit to do. If the majority of businesses can be entered in gta 6, and you can rob NPCs with mechanics that require actual skill and finesse, if you can get paid for stunts you do while off roading, or look for any of 50 different treasures that are hidden around the map worth actual money, those are the things that will make the game feel big. Because the entirety of the map you have something fun to do
In gta 5 if you aren’t in a populated area the only thing you have to do is find a way to get back to a populated area, meaning that the majority of the game is unplayable
In terms of actual playable area I’m sure that gta San Andreas is bigger than gta 5, because although gta 5 has a much bigger map, the majority of it is mountains. In gta SA there were 3 full sized cities and each was playable
All I want is a map that’s 100% playable. This is why RDR2 can be fun despite sometimes being a mile away from another human. At any time you can hunt, or tame a horse, what have you.

What we need in gta 6 to avoid it feeling like the playable area is small

Maybe you could even choose animations which have different pros and cons. So maybe holding pistols sideways and gangster decreases accuracy but increases the amount of RP you get per kill, or hip firing a machine gun rather than holding it proper decreases accuracy but has a 1/8 chance of auto locking to the head rather than the body.
Maybe you can choose between diving away from bullets which allows you to stay shooting while dodging or rolling which allows you to get back up to your feet faster
Imagine if gta 5 has 100 brand new animations how much more interesting it would be to play. Animation variety absolutely increased the playability of a game because it doesn’t feel stale, and if you want a game to feel playable even in the most boring of places, a ton of animations is the way to do it
submitted by steakandwater to GTA6 [link] [comments]

Daniel Tiger in GTA San Andreas

This was inspired by https://www.reddit.com/whowouldwin/comments/k72tmm/whos_winning_a_fight_a_person_that_uses_toon/
In this scenario, CJ from GTA:SA has been replaced by Daniel Tiger from the PBS show Daniel Tiger’s Neighborhood.
Daniel realizes that he woke up in San Andreas he must take the place of CJ and do all storyline missions in the game. The setting is the map of GTA San Andreas (the OG San An, not GTA V). We assume that he also has to do the Zero and casino heist missions.
Daniel Tiger has all of CJ’s abilities in the game, up to respawning after being Wasted or Busted. He also has the ability to make-believe, which is to use any cheat in the game. However, he has half as much maximum health as CJ.
Could Daniel Tiger survive the storyline of GTA San Andreas?
submitted by CometTheMountainLion to whowouldwin [link] [comments]

Las Venturas + an Albuquerque based city for GTA 6

Everyone and their mother knows GTA 6 will be set in Vice City, but if they do change their minds and try to do another city, I would love for it to be set in Las Venturas. Las Venturas was always cooler to me than San Fierro in San Andreas because of its unique architecture and desert surrounding it. If they decide to make it this is how I would like the map to be.
Las Venturas: A city full of greed with casinos and fancy hotels.
Grand Canyon + hundreds of miles of open desert: A famous tourists locations and hundreds of miles of untouched desert where you can cook meth in or kill somebody without the rest of the world noticing.
An Albuquerque inspired city: A large city with a drug and gang problem, perfect for GTA. Also would be awesome if you are a breaking bad or better call saul fan.
Highway towns: Small towns with gas stations and motels dotted along the major highways.
Also another Idea: The map should not be an island instead if you drive too far a cut scene plays where you car breaks down and a towtruck tows it to the nearest Car shop.
submitted by EpicManTheDude to GTA6 [link] [comments]

„I downloaded GTA for free“ – Guide – GTA Online Guide for Epic Games Launcher Players

GTA 5 Online Premium Edition: What's in Epic Games Store Criminal Enterprise Starter Pack?

Get yourself everything you „Starter Pack“ contains, you get properties, vehicles, weapons and clothes for free in a worth of $9.000.000 GTA Dollars. You also get extra $1.000.000 in cash, but this could take up to 7-10 days to get it. All the sales you have will be shown with a dollar sign! Here’s what and how:
For property and vehicles open your phone (arrow key up) and go to Internet (arrow key done>enter)
Property: (In the internet go to „Money and Services“)
Maze Bank West Executive Office (on Dynasty 8)
Paleto Forest Gunrunning Bunker (on Maze Bank Foreclosure)
Great Chaparral Biker Clubhouse (on Maze Bank Foreclosure)
>Senora Desert Counterfeit Cash Factory (if you own the clubhouse, go to the computer there and unlock this property)
1561 San Vitas Street Apartment (on Dynasty 8)
1337 Exceptionalists Way 10 Car Garage (on Dynasty 8)
Vehicles (in the internet go to „Travel and Transport“)
Enus Huntley S, Invetero Coquette Classic, Grotti Turismo R, Bravado Banshee, Enus Windsor, (Annis Elegy RH8) (on Legendary Motorsports click „Sort by Price“ once)
Western Zombie Chopper, Obey Omnis, Pegassi Vortex (on „SouthernSanAndreasSuperAuto.com“ click „Sort by Price“ once)
Frogger (on Elitas Travel click „Sort by Price“ once) you can request any aircraft vehicle you own by calling Pegasus on your phone (you can do that in your contacts). The helicopter are an essential vehicle in the game to travel from A to B
Dune FAV (on Warstock click "Sort by Price" once)
Weapons, Clothing & Tattoos (not on your phone but on the map)
Compact Grenade Launcher, Marksman Rifle, Compact Rife are avaliable at every Ammu Nation Gun Shop (Pistole sign at the map)
(Stunt Race & Import / Export Outfits, Biker Tattoos)

Some more tipps:

Solo Public Lobby: really worth it if you wan’t a online session for your own/friends and don’t want to be killed by other players randomly. Press ESC + CONTROL and look up for „resmon“ in your search line. You will find a sort of Task Manager. Find GTA5.exe > right click > hold on the process > wait for like 7sec > right click > continue the process. Now all players will be kicked.
How to turn off your car radio: Yes, I have been asked about this. If you want to change your radio channel or turn your radio off press Q.
What weapons to use as a beginner: Buy the Mikro SMG to shoot out of your car and the Special Carabine to fight NPCs and equip them unconditionally with a silencer and an extended clip as quick as possible. It costs about $40.000 with extensions each. The Homing Rocket Launcher ($75.000) is also an important investment if you need to shoot down helicopters. Also buy Sticky Bombs, they will be really useful.
Learn to fly! On the map is a plane sign, which is a flying school. Flying is a really important part in the game and you have to get known with the controlls of it. You also get a bonus of $230.000 Cash if you complete all flying lessons with a gold medal.
How do I find people to play heists with: If you have no friends who want to play GTA with you there are of course other opportunities. On specific subreddits like HeistTeams or gtafriends you will find people who are solo players too and need heist members. There are also GTA community discord servers like the one from the youtuber TGG: here. You will never be alone!
Weekly Discounts/Bonuses: really worth to look for that. It changes every Thursday at 10 CET. On gtaonline it will be pinned on top of the subreddit. There may be huge sales for cool vehicles and properties (for example 40% off). Sometimes there are double or triple $ and RP events, which is extreme worth grinding. Like for this week 2x for bunker sell (during an 2x money event on the stock of your business the value is already doubled!). Do the Time Trial which you can do once a week to get a $100.000 each. How to drive these races "the right way" and where to find them can you look up on the pinned discount posts on gtaonline.
Lucky Wheel: In the casino you can spin the Lucky Wheel every 24h. Prices are Money, RP, sales, clothes and the podium car. The podium car changes with the Weekly Discounts every Thursday and you can with the car every week (Tipp: When it says S to spin the wheel count to 1,2 ,3 in your head to have a higher chancer to get the car).
Best investments: For absolute beginners for sure invest in the cheapest High End Apartment Del Perro Heights Apartment 7 ($200.000) on the Dynasty 8 website where you get the opportunity to play your first heists. Play the Fleeca Job then (about $80.000 earnings), where you unlock the sale for a Kuruma ($525.000) which is a must have car for beginners. It’s fully armored and you can literally do every missoins with it because the NPC’s can’t shoot you in there. It can be bought on SouthernSanAndreasAutos**.com.** And if you want to upgrade your helicopter get the Buzzard Attack Chopper for $1.750.000 with machine guns and the essential missiles. In my opinion the best investment you can make to grind for money. It can be requested everywhere for free instead of $25.000 if you are registered as CEO (open shortcut menu with M>SecuroServ>CEO Vehicles>Buzzard).
Fast Money: There are plenty of guides on Reddit how to make quick cash in grinding. (Money Grinding) My recommendation: Play Heists with friends who are high level. If you are alone or new with your friends go for Contact Missions (How: ESC >Online>Jobs>Rockstar Created> Missions) Every Contact Mission gives you about $10.000-15.000. The longer you play a Contact Mission, the more money you will get. But on the long run it's more worth it to play the job as quick as possible (in 4-6min $115.000/h and remember with double $ and RP event $230.000/h) Each player in the mission increases the payout by 10%, so best is to play in a full round. (Payouts and other questions for Contact Missions here).

Businesses:

There are plenty of businesses you can run. You own the Bunker business and one M(otorcycle)C(lub) Business . Go to the location of your business, do the setup missions and refill your supplies regualary. In each of this businesses you can improve your production by buying equipment upgrades and staff upgrades (first buy the cheaper staff upgrade then equiment upgrade). You can also buy security upgrades because your business will be raided by NPCs (like Police) and trough this you can minimize the probability of raids. The security upgrades doesn't affect your production! (but in my opinion not really worth it because you still can be raided). You can steal or buy supplies. If you didn't bought the upgrades yet, steal the supplies. If you have all upgrades who improve the production of your business buy the supplies for $75.000. The businesses stock will fill in a certain time, but you have to be online in the game! If you have good stock you can sell your products (invite friends for that). Always sell to the best priced location. (Los Santos most of the time) And go in a public solo session, you don't want your products destroyed by some idiot, random player. If your vehicle gets destroyed or you was not able to deliver everything you will lose money. Business is easy money for doing close to nothing + during the time your business fills up you can grind on other Missions or the Special Cargo Crate Missions, whatever you like. Choosing the right location for you business is very important! Look that your businesses are as close together as possible. You will drive crazy going 7 miles all the way up on the map just to look how many supplies you have left. Here's a map for all properties there are, so you can choose the best locations for yourself!
Don’t buy the nightclub business as a beginner! You will need the other businesses first to play missions in the nightclub + to get in running you need to pay millions for the 5 mechanics who will farm the money for you.
You can switch between beeing a CEO or MC President: Open your shortcut menu with M. .To retire as a CEO go to SecuroServ>Retire. To retire as a MC President go to Motorcycle Club>Disband MC.
You can add somebody to your CEO Organization or your Motorcycle Club: to add someone as CEO go to SecuroServ>Hire associates and select who you want to add. As a MC President go to Motorcycle Club>Find prospects and select who want to add. With this function your friends can help you do to deliver your products.
Bunker Business: In the bunker you can decide between Manufacturing, Research or both. For money do Manufacturing only. On Research you don't get money, you will unlock weapon upgrades for particular vehicles which also costs money to be customized on your vehicle (Research takes a lot of time and their 51 different weapon upgrades which takes about 7 days if you run it non stop) Doing both may sound smart, but it takes twice as much of the time it would normally take. So doing both is not worth it. If you sell solo sell your stock at $125.000 with no upgrades and at $175.000 with upgrades for one vehicle. For higher stocks invite friends to help you. If you're interested in the number of production, supplies and time it takes: Read it up here.
MC Business (Motor Club Business): Your sort of command center for all the businesses will be your clubhouse. The best clubhouse is the Grand Chapparal Clubhouse. It's the cheapest and will be located near your businesses. You can own 5 different MC Businesses ($/hr with staff- and equipement upgrade + recommended location): Cocaine Lockup in Alamo Sea ($46.500/hr); Methamphetamine Lab in Grand Senora Desert ($29.500/hour); Counterfeit Cash Factory in Grand Senora Desert ($27.000/hr); Weed Farm in San Chianski Mountain Range ($24.000/hr); Document Forgery Office in Grapeseed ($12.000/hr). If you're interested in the number of production, supplies and time it takes: Read it up here and the "nerd" version here.
Special Cargo Missions: In your CEO Office which is directly located next to your High-End apartment (if you bought the one for 200k) you can grind the Special Cargo Missions. You have to buy a warehouse and source crates. There are three kinds of warehouses: small, medium and large warehouses. The bigger it gets, the more money will it costs but the more you can store in there. You can choose between stealing 1, 2 or 3 crates. Always go for 3 crates. It is the expensivst but you will get the most money out of it in the long run. There is a 5min cooldown between every mission, so people buy a second warehouse to instantly start the next mission when they arrived at the Office (Yes, it's annoys to always wait). Cheapest small warehouse $250.000 (16 crates space, full stock sale $144.000 profit), cheapest medium ware house $880.000 (42 crates space, full stock sale $483,000 ) and cheapest large warehouse $1.900.000 (111 crates space, full stock sale $1,554,000 ). (table of profits and time it needs to fill) If you do solo, sell every 9 crates stored to get only 1 vehicle!
Import/Export Business: A CEO Mission (on your Office Computer "Vehicle Cargo"), where you steal cars and source them into a garage. The cheapest garage is $1.500.000 and you can buy in on your Office Computer. There are three catergories of cars: Standard, Mid- and Toprange. The top range cars are the one you want to sell. You can always tune them up for $20.000 and for delivering you get $100.000 which means about $80.000 Profit if you not damage the car. (Sometimes you will be attacked while you steal/deliver the car) There is an algorithm that if you have 10 Standard- and 10 Midrange cars in your garage, you will only get Toprange cars. Always tune them up before you sell and never sell Standard or Midrange cars except you really need the money. You always want to go for the Toprange cars to get the most money out.

Final word

These are just some recommendations in how the game works and what variations there are to make fast money. You can still choose your business locations for yourself, but I recommended the best and effectivst (in my opinion). The most important part is to have fun in playing the game. There are pretty good guides on Reddit and also on Youtube. It’s really worth reading/watching these if you want money. The Guides on Reddit are much more precise. But keep in mind, you have to invest plenty of time to get rich. It’s not done tomorrow.
And please, don’t be an asshole in the lobbies. Be a friendly and nice player and do not kill players and destroy their cargos. Every GTA Player hates this kind of people and remember, high level players are stronger and will go for revenge. They will target the shit out of you until you just want to quit the game.
Have fun playing the game and I hope I could help some new players with my information!
I’m sure if there are anymore questions Reddit will help you.
Here are useful links to other guides on Youtube or Reddit
Please send, maybe better, Youtube and Reddit Guides under this post so I can add the links, thanks. I'm open for improvement on this guide!
Youtube Guides:
(Playlist) GTA Online Solo Beginner Guide - TGG
My personal playlist which helped me a lot
Bunker Beginner Guide
MC Business Beginner Guide
Best Business Guide
Best and Worst Business locations - TheProfessional
Reddit Guides:
GTA Online Mega Guide and Weekly Simple Question Thread - May 14, 2020 <-- is the best with the most information about grinding and different variations to get fast money.
The complete CEO/MC solo Guide
Special Crate Guide
Offices, Warehouses & Crate Missions: CEO FAQ & Guide Index
Thanks for reading.
submitted by benjamin_208 to gtaonline [link] [comments]

GTA DLC ideas

To be clear these are IDEAS. Not PREDICTIONS. Just things I think would be cool if added

Epsilon Program

You should be able to find a red truck similar to in story mode, a cut scene starts, and some cult members attempt to recruit you. Doing so allows you to join the cult, which functions as an optional “role” similar to a motorcycle club president or a CEO
You can make money by recruiting targets, which are at a red truck randomly around the map
You can also do missions out of the epsilon headquarters, the esilonists are literally confirmed to have additional insight on how the world works so I think it would be cool to explore the more supernatural things. Like conducting rituals to summon spirits, taking drugs and seeing visions of deities, or seeing aliens in captivity clearly pounding to get out as members of the cult worship them. For some missions these would be the focus of the mission, for others they would just be casually featured
You wouldn’t be paid in money but rather artifacts and actions. For instance maybe you could obtain an alien sword, or maybe you unlock an action for a spiritual dance where performing it let’s you heal slightly faster
These missions would be very irritating and by that I mean it doesn’t make the path to finishing it very clear, like you could explore around the facilities of the epsilon HQ, etc. and it doesn’t give you any guide for where to go or anything like that. Just to basically limit the amount of success players can have as much as possible so that players having these artifacts or actions is impressive
While playing as a member of the epsilon program you can visit the camp atop the hill without issue.

Strangers and freaks

Similar to some of the prop hunt missions or to the drug dealing missions you’d have free missions which randomly spawn.
Unlike those however they’re actual well made missions
You’d randomly find NPCs with a little more pizzazz than typical “you my dude right?” types of NPCs
Things like
Such an update would come with various new interiors to explore as part of these missions
Only 1 mission per 15 players in the session can happen at once, so a full session means that 2 missions can happen at once. This is so that the game doesn’t turn into everyone doing their own missions.
Players also have the ability to fuck up your mission for several missions. So they could for instance kill you, you fail the mission and don’t see it again until it respawns, and 10k is added to their account. Missions do not respawn when you finish the mission until you’ve finished every other mission in the game. They do respawn when a mission is failed
This could also come with more “alive” NPCs like for instance you could run into the desanta house and jimmy goes “what the fuck bro, it’s you? Why the fuck are you at my house” or you could find your assistant out with someone when you aren’t registered as a ceo and she’ll say to her date “you know I actually have two degrees, blah blah”
Maybe they could even feature old characters like maybe Catalina from gta San Andreas, and she’ll be seen robbing stores with a new boyfriend each time randomly. Maybe she’ll even flirt and say “I love the strong silent type” or whatever if you try to interact considering that she dated the gta 3 protagonist

Revisiting old updates

Basically just a nice polishing to old updates. Maybe it could be added as drip feed for a real DLc
submitted by ifuckrandomobjects to gtaonline [link] [comments]

The possibility of a new location

So there's alot of speculation as to what "a new location" actually means. Some are speculating that's its a new building and others speculating it's a new location. There are things people really aren't considering when it comes to this and I wanted to throw some arguments on the table rather than blindly agree or disagree with any of the current speculation.
GTA becoming standalone This could mean a few things. Firstly, Rockstar could simply be doing this to avoid any potential backlash from forcing players to pay full price for a third time. It could also mean that they're looking at turning GTA Online into its own independent title, where they eventually connect the entire GTA universe under one title. It's important to note that only 3 locations (technically) exist in the HD universe; Los Santos, Liberty City and North Yankton.
Development time Given that there was only 5 years between the two latest titles, 7 years is a considerable amount of time. If it's their intention to connect the existing HD universe, then it's plausible they've managed to remaster Liberty City in that time.
A new location The chances of them creating an entirely new location for GTA Online alone? Not very likely. When they create maps, I'd imagine their focus is solely on the next title. Releasing a new location into online would kill some interest for the next title.
North Yankton This is a common theory "because it's already in the game." Personally, I don't see them fleshing this out at all. Being realistic, where would you pull off a heist in a small Midwestern town? The same depository from single player? No.
Las Venturas and San Fierro Other common theories. There are reasons I doubt these locations. Firstly, Las Venturas is the gambling capital of the world. We've already had a casino heist, it's unlikely they'll focus another update around this. As for San Fierro, I feel the reason these locations weren't included in the HD San Andreas is because of the realistic reimagining of locations they've been doing. Considering they've primarily focused on the same few locations within their games, they've probably seen potential in San Fierro and Las Venturas as their own locations. Maybe I'm wrong and they've saved them for this.
Liberty City As I've said above, if it's their intention to use GTA Online to connect the HD universe, then this is the most plausible of all theories. There are drawbacks that I'd like to point out below.
The dual city problem The main issue with two cities is neglect. As it currently stands the updates for Online are infrequent with only two a year. When producing updates, they'd probably have to focus on one city or the other. You could argue that Los Santos had enough meat on the bone, but why would you bother with this location if it's no longer being updated?
An empty world Let's say hypothetically that they did add a new location, the focus would be around heists. Outside of that, then what? There could be potentially nothing to do. Sure, it's unlikely they'd release it as a bare bones playground, but expecting a new location, new heists and enough activities to keep you occupied in a new location is a bit much.
Progression What about everything you own in Los Santos? Will everything stay there and remain exclusive to that location? Or will some things carry over? There are benefits and downsides to both.
Heisting in Los Santos Now for a different perspective. Let's say we're not going anywhere, where exactly would be pull off a heist? Many things in Los Santos are now out of the question. This doesn't leave them with much room for creativity unless they go for a doomsday part 2 approach.
What are your guys thoughts? Do you feel that there are other points for or against the current speculation?
In conclusion, don't set your expectations too high. It's better to be pleasantly surprised than extremely disappointed
submitted by Im_yZ to gtaonline [link] [comments]

Yet another map expansion theory...

Yet another map expansion theory...
I've spent most of the last couple of days reading through interviews and compiling information and comments from various heads of Rockstar and Take two. I've boiled it down into this post that doesn't break any of the subreddits rules and hopefully can spark fun discussion.
What we know was going to happen:
-GTA V was supposed to receive a massive undead nightmare style DLC that overhauled the map %80-%90.
-This DLC was cancelled between 2014 and 2016 when all the rest of the SP DLC was cancelled. Was likely deemed unsuitable for multiplayer being a different version of the same map.
-Leslie Benzies spoke candidly about his dream of putting every GTA city into the map, and mentioning that the engine could easily handle it, before he left the company in 2016.
What we can assume
-Rockstar / Take Two are pretty unlikely to have reduced the scope of what they were planning as far as additional content go. With the cancellation of the Zombie DLC they very likely started in on some other equally large project that is more suitable for multiplayer.
-R* & TT are not just going to let their golden goose go stale with 10+ of relatively small updates. Even the biggest update, the casino, is kinda small and could have been made in a relatively short period of time by basically a skeleton crew of developers.
-Its very likely that the budget for GTA online productions increased from 2014 onward as the game made more and more money. Especially since rockstar games itself has continued to expand through that time.
-Both companies would have been aware from the outset how long they would have until their next slate of games. At the time red dead was ~4 years out and the next GTA game was ?? years off. GTAO was not originally meant to last forever but at this point it definitely seems like they intend to keep it around indefinitely. Especially with the mention that Online is being split off into its own seperate game file for the next gen release.
-The next gen version will almost definitely be a port of GTAO from the GTAV engine to the GTAVI engine.
What we can all reasonably expect:
-Most people will be very tired of Las Santos after 10+ years of only that map
-When R* and TT decided that GTAOnline was forever, likely somewhere around 2016/2017, they would have started coming up with plans to bridge the lengthy gap between then and the next game.
-Since Online is (basically) forever now it sounds like Benzies dream is going to pan out, despite his departure from the company, and the game will eventually get more maps worked into it. At the very least it sounds like it'll eventually merge with the GTAVI map which is rumoured to involve multiple islands.
What I expect (not necessarily hope):
-The last update for GTA Online Classic, the version from the ps4 and xbox one, will receive its final update which will include some new map to begin the process of bridging Las Santos with the rest of the grand theft auto cities.
-There will be no more updates to Classic after that but it will remain how it is for the foreseeable future.
-GTAO Enhanced will somehow act as a hard or soft reset of our characters. Either offering us a trade value transfer for all of our GTAO Classic purchases or just flat out starting again.
-It will come along with more or less a complete overhaul to the entire vehicle, weapon, phone system to modernize the whole thing.
-It would make the most sense to connect it to the San Fierro landmass first since that part of the map is relatively unchanged from the transition from San Andreas to GTAV. Only a little bit of shore would be replaced and it would slot in perfectly. Whereas adding Las Venturas would require a substantial alteration of its map to accommodate the additions the GTAV map made to Las Santos.
Where I talk about the map I've attached below, which I crudely placed together.
On the less optimistic and less awesome side we could just get section A as somewhat of a teaser for whats to come down the road.
I like to dream though and I'm dreaming of San Fierro being an entire doubling of the current size of the map. Complete with apartments, houses, CEO and MC club locations, arcades, nightclubs, garages the whole works.
Just look how nicely it slots in there beside Los Santos, almost like it was meant to be.


https://preview.redd.it/swkvvhu9pkn51.jpg?width=1268&format=pjpg&auto=webp&s=0f3ece39173ebbbfc1cb64a9832f541aaf2dcb16
submitted by amazingmrbrock to GTAONLINEFANS [link] [comments]

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI
[QUICK MOD NOTE] This post was originally posted by Lenlfc on GTAforums, original post here. ALL CREDIT GOES TO HIM FOR ALLOWING ME TO DO THIS. It's extremely detailed and extensive, but it also gives a full look at previous leaks and speculation about GTA V, RDR 2, and the upcoming GTA VI. It's well worth your read if you're at all interested in speculation and leaks for GTA VI, considering it has a lot of information about how Rockstar has done things in the past, and how they may do things with GTA VI. It also has all of the confirmed information we have for GTA VI, like everyone has been asking for. Enjoy!
LENLFC will also be updating his original GTAForum's post often when new, reliable information comes out that is worth adding to his timeline.
TL:DR: This is very long. Please don't be mean if you think I went too far. I just wanted to be as detailed as possible, and compile as much evidence and proof as possible, so we can work out the most accurate and likely scenario. I've never done anything like this before. So please be kind.
Hi. So, Red Dead Redemption 2 has come and gone. Feels like forever we waited for it. Hard to believe it released almost 4 months ago. It's that time when many of us will start looking forward to the next Rockstar game. I have been on this site since the first leaks for GTA V popped up online. In that time, I have watched fairly quietly, barely getting involved. I've read a lot, and enjoyed it all, but never actively helped out. I want to warn you all that this post will be pretty lengthy, and as I'm not a regular poster, my formating or writing may not be the best. But I'm a big fan of Rockstar Games, and have a weird fascination with remembering small things. So I wanted to try my best to compile everything we know about how Rockstar go about making their games, what they have done in the past and do some crazy conspiracy theory like deducing to try to predict when, where and how we can find clues to GTA VI, and when they may announce or release it.
Firstly, I'd like to credit and thank Dan Dawkins. Many of you may not know who he is, but long story short, he's a journalist, and back in July 2011 he wrote an article in the magazine PSM3. In the article he predicted many things about GTA V (some correct, some incorrect) he researched all the available data and pooled it together, and used that to speculate about GTA V. That was a massive influence on me growing up, on how to speculate responsibly and use common sense to work out where a game or series may go next. So thank you, Dan!

FACTS

Now, onto the main topic. What do we know about GTA VI? Not a lot. Dan Houser recently said that they're thankful they're not releasing GTA VI while Trump is in office. While he's never actually quoted as saying they won't release it while Trump is in office, I think journalists used that for a catchy headline. But the point remains. GTA is heavily based on British satire of USA. The current political climate makes it very difficult for them to do this. If we take it literally, GTA VI won't release until 2021 or 2025, depending on how long he is in office. Unless I have my dates wrong. I'd be willing to bet they had 2021 in mind. However, my personal take on this was that Dan simply meant "thank god we're not releasing GTA VI in 2018" And knowing it'l take them years to even release their next game, Trump will no longer be President.
We also know Rockstar Games will make another GTA. And that is about it. If there is anything else concrete, that we know, that I have missed please let me know.

THE PAST

GTA V TIMELINE
Here's where we start digging and look to the past, what Rockstar has done before and try our best to work out their timelines and how they go about things. Now, in order to do this, I'd like to begin with GTA V, as that is when Rockstar Games transitioned into the one big game every 5 years, as opposed to the game every year studio.
April 20th 2009 the first ever build for GTA V was created. I'm not sure if this is when development officially began, or just the date of the first build. Either way, I doubt there is much difference. They were busy working on TBoGT at that point, having just released TLaD 2 months prior. This was discovered from the Build Log. I will go into detail on this later. However this wasn't discovered until 2014, I just thought it was worth putting here to stamp the timeline.
The earliest rumors for GTA V began on July 26th 2010, with reports of Rockstar researching locations in and around Hollywood. Rockstar declined to comment on this, saying they don't comment on "rumors and speculation". To this day we still don't know if this was legit, or otherwise. However the game did end up being set in Los Santos. So it was either true or coincidentally correct.
Next came the domain name leaks on February 25th 2011. That date might be off by a couple of days, but the original GTA V Leak Topic has it dated to the 25th. (Fun fact, this is the leak and topic where I signed up to GTAForums!) Very GTA sounding website names. After GTA IV introduced the internet to us, it was no surprise to think GTA V would expand on that, and the domain names registered sounded right out of a GTA game. This was proven true, as the websites did appear in game.
On March 8th 2011 more fuel was added to the GTA V fire, when the codenamed "Rush" casting call was leaked online. Like the website, they sounded like something out of a GTA game.
This was further expanded on the 29th of March when Take Two put out a private casting call, further hinting at development on GTA V being well underway.
October 5th 2011 In an Asked & Answered article, 2 users asked about the next GTA, with Rockstar replying with the following
“When are we going to see a new GTA????? #bestgameever” - received via Twitter“When's the new grand theft auto coming out?” - received via Twitter
Big, big shout to all Grand Theft Auto fans worldwide who we know are anxious to hear about what’s next for the franchise but we don’t have any news at this time.All we can say is, right now, we’re focused on our next upcoming releases which are Max Payne 3 as well as L.A. Noire for PC, Red Dead Redemption Game of the Year Edition and Max Payne for mobile devices. When and if we have anything to report regarding the Grand Theft Auto franchise, you know that we’ll do so here at the Newswire or on our Twitter or Facebook.
And then it happened. GTA V was officially announced on October 25th 2011 at 12pm BST, linked below.
https://twitter.com/RockstarGames/status/128788090969001984?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E128788090969001984&ref_url=https%3A%2F%2Fgtaforums.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FRockstarGames%2Fstatus%2F128788090969001984%3Fs%3D20
This announcement came only 20 days after saying the above on October 5th 2011
This goes to show that Rockstar can say one thing, then surprise us weeks later.
The first trailer then debuted on November 2nd 2011
Everything past this point, until release I feel is not relevant to this discussion. It is more to do with post announce schedules and marketing, and when to expect news or updates or trailers for an already announced major game. If this topic does well, I could add it, or put it in a spoiler box so it's optional detail. Otherwise the next points worth talking about come into play upon release, and where Rockstar go after this.
September 17th 2013 GTA V finally releases. We rejoice.
October 1st 2013, two weeks after the launch of GTA V GTA Online launches.
This is where it gets interesting and complicated. We know now that their next game was Red Dead Redemption 2. However, Rockstar weren't finished with GTA V. Many people claim that Rockstar stopped caring about their fans and gamers, citing images like these
You can actually pinpoint the year Rockstar discovered microtransactions.
Now, I bring these up, as it is important to understand just how Rockstar now operate. Love it or hate it, but GTA Online has allowed Rockstar to not release games as often. Allowing them to work on one game as Rockstar Studios, where they all work together, instead of separate teams, like Rockstar North (GTA) and Rockstar San Diego (RDR) for example. The income from GTA Online has seemingly allowed them to spend 5 years working on Red Dead Redemption 2, perfecting a masterpiece. Allowing them to make the game they wanted, and allowing them to take all the time necessary to innovate and make a living breathing world even more so than GTA V did.
Some time in January 2014 the GTA V Build Log was found. Apparently it was on the game disc, and dedicated fans dug into the files and found it. I bring this up, as it reveals some key interesting details. such as the date of the first GTA V build/when GTA V development began. This is important as we can use this information later to try to work out when they may start their next project.
Throughout 2014 Rockstar were hard at work developing the PC, PS4 & Xbox One versions of the game. I don't know how much work that would be, but they weren't simple upres versions of the game. They included new features and plenty of big enhancements. The PC version was delayed into 2015 for added polish. And leslie Benzies took a sabbatical on September 1st, for 17 months.
The next key detail to note is from January 2016, I think. Leslie Benzies leaves Rockstar North. I feel this is important to note, as it could have delayed a lot of Rockstars plans, as a lot of staff left with him, Rockstar would go on to deal with a lawsuit which could only be an unnecessary distraction. There was a topic here on GTAForums discussing it. Needless to say the whole situation was pretty shady and the details don't really matter too much.
Rockstar had also planned single player DLC for GTA V, multiple datamines suggested 3 packs, as well as Ash735 on Neogaf confirming this. We can take this with a grain of salt, but if it were made up, then it's a pretty dull and uninteresting thing to make up.
They had also promised Heists for GTA Online, which was quickly becoming very popular. I personally believe (And this is where speculation begins) that the SP DLC was the unfortunate victim in all of this. They HAD to get the next gen versions out, as if you're launching an online game, you can't rely on players sticking with old consoles when the next gen consoles launch only 2 months after GTA Online launches. They had to get Heists out, which were promised before the entire game even released. More so than the SP DLC, which was just a closing line on a Newswire article, albeit multiple times. And development on their next game ramping up, going into full production, combined with the restructuring of Rockstar North due to Leslie Benzies leaving... SP DLC may have been an unfortunate victim.
Article 1
Article 2
Article 3
GTA V launches on PS4 & Xbox One on November 18th 2014
PC version launched on April 14th 2015
Rockstar Games are now done with development on GTA V, now solely focusing on GTA Online updates, in terms of Grand Theft Auto
April 3rd 2014 Thanks to @EVOLUT7ON for bringing this to my attention. In a Q&A with DJ Whoo on BallerStatus, he allegedly reveals he will be in the next GTA, which will be in Liberty City again. BallerStatus. And thanks to iNero for his topic.

RDR2 TIMELINE

August 2013 Roger Clark's first day on set, for Red Dead Redemption 2
Roger Clark: "My first day on the project was in August of 2013. With the context of this particular installment, I was the first to come on, apart from Rob and Ben who worked on the previous chapter."
4th September 2014 Rockstar San Diego start hiring for next gen consoles. They allegedly went on a hiring spree for an upcoming project. Which we would later find out to be Red Dead Redemption 2.
December 11th 2014 Actor Jorge Consejo posts a selfie on Instagram, wearing a typical mocap or performance capture suit. However it doesn't match the one used in GTA V
September 2015, [Original Source] Rockstar started hiring for more jobs. They seem to relate to a stealth based game, but so far they haven't released anything that would indicate what they were hired for.
Then the leaks start happening...
November 29th 2015 An ex Rockstar employee hints that RDR2 is their next project. The infamous “Really, Dumbass. Really? Two“ comment by Danny Ross, on Reddit. Archive of actual post
April 13th 2016 the map for RDR 2 leaks on NeoGaf. This was unprecedented. The map for a huge open world Rockstar Games game has never leaked online 6 month before the game was even announced. Link to the map.
October 18th 2016 Rockstar finally announce Red Dead Redemption 2, after teasing in the days leading up to the 18th.
July 27th 2017 Stuntman, Tim Neff's online resume leaks that he worked on RDR2 and GTA VI. He denied involvement in RDR2, but claimed he worked on GTA V, and that it was a mistake. He also had personal instagram photos from Rockstar San Diego, with captions strongly suggesting he was there for work. He denied it, saying it was just a photo taken outside that anyone could take. He quickly removed them. He was not credited in GTA V, but by RDR2's release he is indeed credited in RDR2.
Friday September 29th 2017 A reddit user posted a thread mentioning a recent leak which had been deleted. I do not know the date that it was originally posted. But it was over a year before the game released. And was entirely accurate. these leaks will serve a purpose later on.
December 25th 2017 GTAForums User @Jabalous brings to our Attention the actor Jorge Consejo, his previously mentioned Instagram selfie, and his CV/Resume. Which mentions min being in GTA 6, playing the role "The Mexican" (Featured).
CGI meaning motion capture work, etc.
In April of 2018, I'm not sure of the date, maybe the 18th? The article has since been removed. But I copied the article into a notepad file. Trustedreviews.com published an article based of a memo and some notes about the game. They claimed to have received this information in August 2017, but didn't post it due to fears it was fake. It wasn't until Rockstar released a screenshot that matched one that they had also received that they decided to publish this information, now believing it to be genuine. Here is an image of the text copy of the article (reddit formatting issues)
November 1st 2018 Rockstar sue TrustedReviews for £1M Essentially proving the leak to be true. Although the game itself proves it to be true, it's interesting that Rockstar sued for that much. Or sued at all.
January 6th 2019 Rockstar start hiring for next generation
Rockstar's career opening page - Credit to @el carlitos for that one!
-----------------------------------------------Unconfirmed Speculation-----------------------------------------------
January 30th (Specific date still debatable) Film Florida have guest Leah Sokolowsky on their podcast. She briefly mentions a recent change in her work
Recently as you're aware we've had a change in the types of productions that are coming to our state. So I've also been very fortunate to get a large client that has hired me to arrange basically site tours and visits. It's uh digital media company. And I've signed an NDA so I can't disclose who it is. But they've been exploring various areas of our state, and of other states in the south east. And I've been planning and arranging those visits for their personnel and that's been kind of a very interesting expansion of what I normally do, as well.
Here's the link to that quote.
It's suggested this is Take Two Interactive/Rockstar Games, as a reddit user claimed on October 6th 2019 scouts were looking around his area, and asked for permission to take photographs of the building. Which was later followed up by a photograph of an alledged document/contract as proof on October 8th 2019
-----------------------------------------------End of Unconfirmed Speculation-----------------------------------------------
February 13th 2019 VP of product development Jeronimo Barrera departs Rockstar Games after 20 years. This might not seem anything significant, but it's one of his quotes that I think it very important.
"If I had stayed at Rockstar it would have been more GTAs, more RDRs and less of this other stuff going on out there right now." While that is nothing concrete. It does indicate that Rockstar will be working on Red Dead and GTA for the foreseeable future. That won't surprise many of us, but it's just a little detail that gives us hope that GTA is next, and not another franchise like Bully, L.A. Noire or Max Payne, for example.
April 18th 2019 a former Rockstar India employee has mention of creating vehicles for GTA V and upcoming GTA 6 in his artstation resume Thanks to ApolloThunder's post.
Now those are the most important details I feel. Now I may have missed some other details people might find important. In August of 2017 the stunt actor Tim Neff was involved in a alleged leak for RDR2 & GTA 6. It was quickly 'debunked' Although many believed there were holes in the methods used to debunk it. And his removal of Instagram photos taken at Rockstar San Diego was suspicious to many users. I do not believe it holds enough water to use it as any evidence. But we can use it to speculate.
July 9th 2019 Jorge Consejo likes and quotes a tweet about him being in GTA 6

Now We Use All This Information to Speculate

The first clues we should look for are reports of Rockstar scouting locations. We know from articles and or interviews that Rockstar take thousands of photographs when creating their worlds, so any reports of Rockstar Staff i researching locations should be a very good indication. However, they can be very secretive.
Same goes for Rockstar or Take Two registering domain names or sending out casting calls. So far we've heard nothing of the sort. again, we don't always hear these things. I don't recall hearing anything about casting for RDR2 at any point between 2012 & 2016.
Combined with the fact that Rockstar only just released RDR2 4 months ago. I think it's pretty safe to sat development on their next game hasn't fully begun yet, or will do very soon. If we look back to the build log for GTA V, they created the first build on April 20th 2009. pretty much one year after GTA IV released. By that logic the first build for GTA VI would have been created in September 2014, right? Well, considering they had to work on the next gen and PC versions for so long. I'd wager they started much, much later. We know that these days Rockstar operate as Rockstar Studios, all working together on one game at a time. But if the NeoGaf user is to be believed, pre production for GTA VI began in 2012, which is actually entirely believable. As Rockstar began work on RDR2 almost immediately after RDR1. "In early 2011, Dan began chatting with Rockstar San Diego about how Red Dead Redemption 2 would look and who the characters would be. Late that summer, he says, he had a “broad outline and rough flow of the game defined.” By fall 2012, his team had completed rough scripts for many of the game’s missions and started doing read-throughs on video conference calls with directors of game play, art design, and animation from Rockstar offices around the world. " Source
Now, unlike Red Dead Redemption, Grand Theft Auto is not a game about specific characters, like RDR is with John and Dutch's gang. So It's safe to say after GTA V, the Housers did not sit down and come up with scripts or ideas for GTA 6 revolving around those characters. But never say never. They could use this as an opportunity to bring back Michael Franklin & Trevor, working of some of the ideas for the Story DLC for GTA V, instead of scrapping it entirely. For the first time ever, GTA could be a direct sequel using the same protagonists. This however, I believe to be incredibly unlikely. But I thought it was worth mentioning.
So, they've finished RDR2. What Are Rockstar doing now? I believe they're hard at work on the PC version of the game. Many people don't believe it will release on PC, citing the fact that RDR1 never released on PC as evidence. I don't believe that is fair, as we know RDR1 was a mess, and was in such a bad state that they were lucky to release it at all. Rumours and alleged leaks stated the game was a coded mess, and they weren't willing to go through all the hassle of porting it to PC. We also know PC games typically have a high paracy rate, and Rockstar aren't fond of spending all that development time and cost on such an effort for little reward. Here's a clip of Lazlow talking about releasing their games on PC, and joking wanting to make their money back first. It's from 2010, right before RDR1 released. I think he was making a joke, but hiding the truth in there. Which leads me to believe that RDR2 could come to PC, but in order to make their money on that, also release it on PS5 & the Next Xbox, like they did for GTA V. Considering the gap between GTA V on PS3 & 360 and GTA V on PC (19 months) we could see a similar gap with RDR2 on PC. If that is the case, we could see a PC release in May 2020. At which point next gen consoles would likely have been announced, assuming Sony repeat their February reveal as they did with PS4. Or soon to be revealed at E3 a month later. It's not beyond the realms of possibility that they re release on Next gen with native 4K on PS5, higher frame rates, or other enhanced features. Next gen consoles will be backwards compatible, but if they want to keep RD Online going, a newer version with higher player counts could be a good option.
Speaking of next gen consoles, until specs are set in stone, I don't think Rockstar will announce anything. Dev Kits are allegedly being sent to some developers right now. Sony first party studios are already working on PS5 games. Guerilla, for example. I'd wager Sony's relationship with Rockstar is a good bet to think they have them, too. So, what does this mean?
Well, let's look at when Rockstar announced RDR2. 18th October 2016. 18 months after the PC release of GTA V, 3 years, 1 month after the initial release of GTA V. Lets assume they stick to a similar pattern, both GTA V & RDR2 were announced in October. It could be a good bet for what month to expect an announcement. However, GTA IV was announced in May 2006, with Peter Moore's infamous Tattoo. So...
Now let's look at when Rockstar started hiring for RDR2, which was September 2014. It took them 2 years to announce their next game. And they had the base map planned out within 19 months. We just don't know when the photo of the map was taken, just when it was leaked to the public (april 2016). But we do know Rockstar always start with the world. For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years.
“It comes from the idea first,” Benzies tells us in his office at the studio.
Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in. Source
I think we can safely say that Rockstar already know where the game will be set, and Aaron Garbut is already hard at work at creating a concept of a map. If he hasn't already.
Based of that information, I'd say Rockstar are hiring for their next game, which will be PS5 and Next Xbox exclusive, Likely to be GTA 6, and will need 2 - 3 years of development before they are able to reveal it with a trailer. Putting the game at a 2021 - 22 reveal, with a 2023 - 24 release. I do believe the upcoming generation, and Rockstars desire to outdo themselves every time will only slow them down. Their games take so long to develop, and I can't see them putting out GTA 6 in the same timeframe as GTA V, from GTA IV. More likely to be similar, if not longer than GTA V to RDR2.

The Leaks

Remember when I said the leaks would serve a purpose later on? I find it highly suspicious that Rockstar had leaks as substantial as they had for RDR2, when they never had anything to that level before. They are usually incredibly watertight. So let's speculate as to why...

The Benz.

Isn't it strange how such a long time influential figure at Rockstar North was fired, and then leaks start popping up for their next game? It's no secret that there was more to his firing that we initially thought. Things went really bad between The Benz and The Housers. I think when he left the company, and many of his staff left, too. A lot of disgruntled employees may has decided to spill the beans on their next game out of spite. The entire game map leaking 6 months before the game was even announced, Epilogue spoilers down to finite details such as building a house or birthing a foal? Way too specific, and that's never happened for a Rockstar game before. I just find that suspicious.
So, why is that relevant to GTA 6? Well, it may end up not being relevant at all. But then I remembered the leak from last year, that stated GTA 6 was set in Vice City. Back then, I didn't believe it at all, as it was way too detailed for a game that wasn't even announced, and wouldn't be announced for at least 2 more years. Likely double that. Plus why did they choose The Know? And an anonymous source is always suspicious. But hey, nobody would be dumb enough to give their actual identity if it were legit.
But then I started thinking a while ago, at how detailed the RDR2 leaks were, and maybe, just maybe the person who tipped off The Know was legit, and the info was based of what was in pre production from 2012 [Unofficial Source]. The more I thought about it, I realized that Vice City, with the concept of crossing the border to South America is a simple enough concept that could have been decided upon during pre production (the world is the first thing they decide, remember?)

Why Vice City

2 reasons why it's starting to feel like a likely location. Reason one, GTA Online. They introduced businesses and gunrunning into GTA Online, and a lot of people enjoy that stuff. Vice City would be a great location to create content around that concept. I don't believe Rockstar would pick a location based on what would make Online popular, but after GTA Online's huge popularity after GTA V, they'd be stupid to ignore it. Reason 2 was the quote Dan Houser gave about not releasing GTA 6 during Trumps presidency. Again, I believe it's taken a little out of context, but it's his words about satirising America is what caught my eye.
"Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd," Houser said. "It’s hard to satirize for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast." Source
Then there was this quote from Leslie Benzies, also covered in The Knows video:
IGN Source
Any chance that Vice City might return in a future GTA?
It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980’s is so iconic it would feel strange to revisit the city in a different time period.
exploring grand theft auto vice citys lasting impact on gamer culture with rockstars leslie benzies city cover. Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas, and in that context reimagining Vice City would be very interesting.
So according to Rockstar, albeit someone who is no longer at Rockstar, it would be strange to go back to Vice City in a modern day setting. If you combine that with what Dan Houser said about parodying America today, and how difficult that would be, is it possible that the next game could be set in the past? Again, combining those quotes, with alleged leaks, and the possibility for fun and exciting gameplay and Online experiences... Vice City is an incredibly likely setting.
The only problem is GTA 6 going into pre production in 2012. If the location was decided upon then. It would either be a happy coincidence, or they may have changed the location. Or, it never was Vice City, and this speculation is clever, but ultimately wrong.
One key piece of information is the Neogaf user, who allegedly states that it WON'T be Vice City. Citing that production notes going around when he still worked there stated possible locations and concepts. And that it is likely one of the 4 options listed in the quoted thread.
Small town gta - tight stories, scheduled characters, ridiculous levels of ambience, every home interior modelled. Every building enterable. More realism - if your wanted you are on the run for a while.
Vegas 1970s- CASINO?
Somewhere snowy - chicago/detroit
Mexico City
You have to consider that what they may have decided in 2012 changed, due to the popularity of GTA Online. They could have chosen a smaller, more detailed interactive world. But due to Online, decided they needed a larger world. Or the location wasn't right due to modern politics and ability to satarise, etc.
I do think GTA could return to the past eventually. Sam Houser has an incredible knowledge of pop culture, and is very intelligent. It would work well for them to go back to an older setting for a GTA game again. That isn't proof of that, or even a solid reason for them to do a prior setting. His knowledge can be used in any setting, past or present. But it's an interesting piece of information to think about.
Another possibility is Dan's words were as simple as GTA 6 won't release while Trump is in office, and therefore GTA 6 will be set in the present day, but by then the political climate may have settled down, or they think/hope things will be different by then, and what they choose to parody will be easier. i don't know.

How about Las Venturas?

For the past few months, I've been thinking about the possibility of GTA 6 being set in Las Venturas. It's one of the locations mentioned as a possibility by @Ash_735 It's also a location that would be quite large, although not hugely diverse. However creative freedoms could solve that. If they return to a past setting as theorised. Then Las Venturas in the 70's or 80's could be seen as a pretty cool option. Like a lot of people, I'm a fan of Joe Rogan. Recently he had a guest on his podcast, Bob lazar. Whether you believe him or not is irrelevant. But he tells some interesting stories about working near Area 51, and working on alien UFO's. that really got me thinking... Wouldn't that be a perfect location for Rockstar to have some fun with? GTA V and RDR2 both featured UFO easter Eggs. There was a lot of mysteries tied to Mt. Chiuliad and Fort Zancudo. Can you imagine Area 69 returning, and what Rockstar may do with that? Now I fully understand that saying they may do a certain location, based of nothing other than easter eggs is a bit silly, but what else do we have? However, it does tie in with the notes (Vegas 1970's Casino?). Before RDR2 we never believed Rockstar would create a game, and build of a previous games map. After RDR2, we now know it's possible. I'm still not convinced they'd do it with GTA, as the GTA series is always an island, whereas RDR1 was a landlocked location. However, it is possible, however unlikely that they could build of Southern San Andreas and go east to Las venturas.
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casino gta san andreas map video

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