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My 2021 Portfolio

Albeit a week late, I want to share my 2021 portfolio for documentation purposes and for whoever is interested. I aimed to balance risk in this portfolio with some growth names and legacy plays. Down to brass tacks, I am putting my money in the highest quality companies (in my view) across a diverse set of industries I find attractive. Some of these names are overvalued in the short term. However, I have realized I am not in the business of beating Wall Street’s pricing, but would rather hold high-quality companies that I believe will grow faster that the market in the long term. In other words, I am totally fine paying a short-term premium for growth and quality. Below is a summary of the portfolio and big picture reasoning behind each investment. I'm definitely open to any feedback.
Company Ticker Entry Price Exposure
ARK Genomic Revolution ETF ARKG $93.26 6.60%
CrowdStrike CRWD $211.82 11.78%
Disney DIS $181.18 10.53%
Enphase Energy ENPH $175.47 7.98%
Evolution Gaming Group EVVTY $101.02 12.77%
Facebook FB $273.16 11.05%
Redfin RDFN $68.63 10.41%
Teladoc TDOC $199.96 9.60%
Sea Ltd SE $199.05 14.09%
Waste Connections WCN $102.57 5.19%
ARK Genomic Revolution ETF (BATS: ARKG) - Invests in companies advancing genomics. The companies held in ARKG may develop, produce or enable: CRISPR, Targeted Therapeutics, Bioinformatics, Molecular Diagnostics, Stem Cells, Agricultural Biology.
CrowdStrike (NASDAQ: CRWD) - Cybersecurity technology company that provides endpoint security, threat intelligence, and cyber attack response services.
Disney (NYSE: DIS) - Worldwide entertainment company that you all are probably familiar with.
Enphase Energy (NASDAQ: ENPH) - Designs and manufactures software-driven home energy solutions that span solar generation, home energy storage and web-based monitoring and control.
Evolution Gaming Group (OTC: EVVTY) - Swedish company that develops, produces, markets and licenses integrated B2B live casino solutions for gaming operators.
Facebook (NASDAQ: FB) - Enables people to connect through devices. It’s products include Facebook, Instagram, Messenger, WhatsApp and Oculus.
Redfin Corporation (NASDAQ: RDFN) - Provides residential real estate brokerage services.
Teladoc Health (NYSE: TDOC) - Provides virtual healthcare services on a B2B basis to its clients and provides services to consumers directly and through channel partners.
Sea Ltd (NYSE: SE) - Digital entertainment, electronic commerce, and digital financial services. The Company operates three business segments: Garena, Shopee, and SeaMonkey. The Company’s digital entertainment business, Garena, is a global game developer and publisher with a presence in Southeast Asia, Taiwan, and Latin America. Garena provides access to mobile and personal computer online games. Shopee provides users with a shopping environment that is supported by integrated payment, logistics, fulfillment, and other value-added services. SeaMonkey business is a digital financial services provider. SeaMonkey offers e-wallet services, payment processing, credit related digital financial offerings, and other financial products.
Waste Connections Inc. (NYSE: WCN) - Waste services company that provides non-hazardous waste collection, transfer, disposal and recycling services.

P.S. I have two other accounts - one with about 40 growth stocks and another with about 10 big names / ETFs. However, this portfolio has the largest allocation for 2021. My first time trying a more concentrated approach.
submitted by bull_doze to investing [link] [comments]

A return to gaming in 2020: catching up on a missed decade.

Prior to this year, it’s no exaggeration to say that the only game I’d played in full since about 2010 was the original BioShock. Not really sure why I stepped away from gaming - probably just some usual combination of life getting in the way and dodgy prioritisation. Then, like many others, I became acquainted with a boatload of surplus indoor time this year, and chose to find my way back with an N3DS and a Switch. Turns out I really missed it. I’ve been slowly playing through a variety of titles I missed the first time around, as well as various others I’ve stumbled across along the way.
In compiling this list, I have learned that my gameplay times are crushingly slow, people have extremely strong opinions about the Paper Mario series and actually it turns out a really poorly specced PC was holding me back from gaming all this time. Would love to hear what others thought of this selection of games, especially those who hold dissenting opinions about my DNF list (I expect plenty in support of Xenoblade, lol). Be warned this is all through the lens of someone who is plainly just thrilled to be back in the fold and has zero concerns spending way more time than necessary to complete games! I suspect I have more patience and rosier-tinted glasses as compared to the average weathered gamer, so would also be interested to hear how my experiences stack up in the wider gaming context.
The Legend of Zelda: A Link Between Worlds Total play time: ~30 hours
Zelda factored little in my adolescent years, and apart from renting OoT a handful of times for the 64 (and spamming bombs in SSB) this is pretty much the only Zelda experience I've had. It's kind of a blessing and a curse, from what I can tell: I have none of the hangups but equally none of the emotional connection that often seems to accompany the franchise. I really only played this because it had been given to me and came highly recommended.
But this was about as good as introductions get - sure, it helped that this was essentially the first console game I'd played in its entirety in over a decade, but the game is clearly exceptional by all accounts. It seems I love a good gameplay mechanic where it doesn't tip into gimmickry, and the wall merge system I found novel, baffling and satisfying without ever being too frustrating.
I obviously can't speak to the nostalgia aspect of it, but coming to it fresh was a charming experience. It's pretty hard not to be at least casually familiar with aspects of Zelda lore, and I liked that there weren't any lengthy cutscenes (looking at you, Ōkami) or tedious tutorials to slog through. The storytelling is a little naff but not distractingly so, and for me the pretty predictable ending was offset by the fun final boss battle. And you sure do feel good solving some of those puzzles.
I'm not yet game to branch out into the open world of BotW, but I'm pretty glad my maiden Zelda foray was this one instead. More games ought to allow one to become a painting.
Highlights: big bomb flower lols, boss battles that were satisfying / a great relief to complete
Ōkami HD Total play time: 50:57:29 Completion %: 50/100 stray beads
I remember seeing promo material for this game back when it was first released and thinking the brush mechanic was dope - a hype disproportionate to the amount of PS2 I owned (none). So regardless I was probably always going to be predisposed to like this game.
This was the first game I finished on the Switch and I enjoyed it immensely. The art style is killer and helps it look great for a game of its age into the bargain, the brush mechanic and the puzzle element it introduces feels integrated rather than gimmicky, and the storytelling is rich and humorous. I know others have commented that the game is overly long, but I enjoyed being in the world enough that it never felt a slog. (This coming from someone who has played 100+ hours of Picross but…)
I will agree that the combat system was pretty whatever, though. I am a pretty rubbish gamer by conventional skill standards and even I found this game wildly easy, but I think that also speaks to my enjoyment of the game as an all-round narrative experience rather than pure mechanics. An additional dishonorable mention for having to fight Orochi no less than three times?! Sure, going back in time was a pretty neat narrative arc and I could forgive repeating the fight in that context, but by the Ark I was sure they had to be taking the piss.
Unlocking the additional skins gives this game some replay potential for me, especially the photorealistic wolf, laughable only in hindsight. The existence of about twice as many stray beads as I collected also means I may dip in and out in future, but mostly I have minimal desire to bring my dragon-head-whacking count up to 48. Nevertheless, a pretty inimitable experience, even if it took me a decade and a half to get there.
Highlights: the dang art style, drawing an emoji face for my demon mask and seeing it show up again in Sei-an City
Paper Mario: Sticker Star Total play time: ~30 hours
I can understand the criticism of this game: the combat system sucks and makes traversing through the world often not very fun, the characters are unmemorable, the necessity of having certain stickers to win certain fights is infuriating, the plot is generic, the lack of levelling up is nonsense. None of that stopped me from enjoying this game, though! Take that! As always, this was probably helped immensely by the nostalgia I carry for the original Paper Mario on the 64 and the fact I hadn’t really had any other Mario games to compare it to for a long time.
The super vitriolic abuse it seems to cop online feels a bit disproportionate but. From poking around the series, it looks like one that people are particularly vocal about, with the only correct answer being “TTYD is the best game in the series and all other future titles will be held against this specific benchmark”. Honestly I’m just glad I played this game without the knowledge of what the gaming community thought of it, because I don’t think this is a genuinely bad game.
Kirby: Planet Robobot Total play time: ~20 hours Completion %: 81%
Evidently I rather enjoy the cute-thing-in-a-mech-suit genre, between this game and Gato Roboto. But I have very fond memories of playing The Crystal Shards and am a Kirby main (lol) in SSB so I could probably be coerced into playing literally any Kirby game. I don’t have too much to say about this game; I think anyone familiar with the franchise will understand pretty much how it plays, but the mech suit mechanic is a heap of fun, with copy abilities possible both in and out of the suit.
There were some little details that I thought were quite fun: the collection of stickers that you can use to decorate your mech was bonus entertainment, the variety of gameplay styles in the final boss battle, the remote control Kirby in the casino levels. It looks great, it’s charming, and as mentioned, I like an idiosyncratic feature that isn’t gimmicky, and I think the mech suit ticks that box. I picked up Extra Epic Yarn off the back of this, too - it just looks so dang sweet.
What the Golf? Total play time: 08:24:56 Completion %: 97% Total strokes: 11656 Games I subsequently want to play: Superhot
If there ever was a time for escapism, the middle of a pandemic seems to be a pretty good candidate, and I am certainly guilty of using this game as a bit of a feel-good salve. But what the golf, it was a grand old time, and I think we can all use the laughs it provides. I bought the game off the expectations set by the trailer and was happily not disappointed.
This is a pretty straightforward game by all standards: simple overworld, three levels per stage, emphasis on silly in "silly physics". It feels like the schtick should get old pretty fast, but there's enough sly nods and references (and straight-up gameplay duplication) to keep it fresh and consistently funny. Caveat: pun disdainers avoid.
It's the perfect game to dip in and out of - none of the stages are particularly long, and while some of the pacrown levels can be a bit frustrating, you're not at all forced to complete them in linear fashion. Nevertheless, I played this game in pretty lengthy stints, so the format isn't a barrier in that sense either.
I know this is a fairly new game to the Switch, but it's been out on PC for a while it seems. I bought it only having seen it in the eShop, so if there was a hype train, it did not make a stop at my station.
Highlights: the Superhot levels, WHAT?, the constant anticipation of what a button press would do in a new level
Ori and the Blind Forest Total play time: 14:44:46 Completion %: 96% Total deaths: 488
It’s something of a classic, and evidently with good reason - I think I would have played this game for its art alone, but of course its reputation has since come to precede it. It runs really smoothly on the Switch, and the platforming is tight and enjoyable. Not sure how common it is in the wider world, but I really liked the save mechanic - as a chronic saver, I rather appreciated being responsible for setting my own save points, especially when it came to some of the more challenging sequences. I expected to struggle a lot with this one but I found the challenges fair, even the escape sequences, much as I may have wanted to burn down the Ginso Tree on the first few attempts.
Feels like most people who’ve had an eye on it have played it by now, and there’s plenty of reviews out there for those on the fence to decide either way, but personally I’m very glad to have played and finished it. I’ve since been told that both the sequel and Hollow Knight eclipse this game, though I do have some idea of what to expect from both. Now if Will of the Wisps could just get a Switch port...
Mosaic Total play time: ~3 hours
I’d been wanting to pick this game up because a friend of mine had a hand in its creation, but I kind of could not have picked a worse time for it. Without spoiling anything, the premise of the game is being stuck in a very boring corporate dystopia, and a lot of the gameplay revolves around the repetition of your daily routines. Obviously this kind of experience can already be a little harrowing at the best of times, but in the middle of a global pandemic where time feels completely immaterial it was often a bit much.
Certainly the gameplay won’t be for everyone; there is a lot of walking around in this game, and you can interact with various depressing billboards and your smartphone in ways you think might have some kind of a purpose but ultimately formally contribute nothing to your game - so in that sense, it’s kind of a bang on expression of its premise, though its messaging can be a little on the nose at times.
If you’re into the visual style and can get down with the premise, this is a unique gaming experience which is both lovely and deeply unsettling at times. If you’re at all curious, the website gives a fairly clear mission statement of the game.
Gato Roboto Total play time: 05:23:28 Completion %: 78%
Short and sweet, this one, and looks and feels great. I’d never really picked myself as one for metroidvanias, but this game came onto my radar after Ori and I was looking for a shorter, punchy game in a similar style, and this delivered on expectations.
As mentioned, I’m kind of crap at games, so the difficulty for this one felt about right for me. There were a handful of times the boss battles threatened to tip into frustration, but mostly it was just my timing being off (second stage of the mouse battle in the heater core comes to mind) as well as in the earlier parts of the game where I had just been lax in picking up healthkits.
I’ve seen some complaints about it being too much of a Metroid clone, but you can’t get down with that criticism if you’ve never played Metroid *taps head*. Its short length seems to be another frequent comment, but if you’re going in with expectations suitably managed then I think there’s not too much to fault otherwise. But of course this is coming from someone who has played basically no metroidvanias in their life lol.
And finally, my DNF list:
submitted by theburningflame to patientgamers [link] [comments]

[LET'S BUILD] D100 Modern(ish)/Superhero Cities

Unlike my previous post, this post will be for original cities rather than renamed ones. These can be more fantastical than the real world, too, operated on superhero comic rules. Some people are born with superpowers. Magic and supernatural creatures are real, albeit kept secret from the mundane world. Aliens occasionally invade, advanced technology can be found in many mad scientist labs, but the world as a whole is still recognizable as our own.
  1. Platinum City - A sparkling American east coast city, it's skyline covered in glass skyscrapers with monorails arcing between important buildings, this is one of the most technologically advanced cities in the world. It was always home to the prestigious Argent University of Science, but the city truly grew after a normally horrible accident. Research into the metahuman gene in the late 70s went wrong and polluted the soil and water in the area. Nearly 1 in 4 people born in the city are born with the metahuman gene. People flocked here hoping to give their future generations a better life. By the 90s, many tweens began manifesting powers and the city practically became a warzone. It was here that the concept of superheroes and supervillains became widespread. Those who didn't go mad with power found themselves using their powers to improve the city in the 2000s, leading it to the grand state it's in now.
  2. St. Vladimir - This Minnesotan city and the surrounding suburbs are more important to the world than most realize. While the mundane world knows of the powerful Russian mafia which seems to control the area, few know that these mafiosos are monster hunters. The city is silently in a feud between the hunters, vampires, and the black magic practitioners who flock to the city. Wendigos and ghouls lurk through the alleyways while vampires control many large businesses. The only reason the monsters remain is because of the structure that has formed, allowing most to obtain the necessary blood, flesh, and (in the warlocks' case) ritual components required for them to stave off death/starvation/their demonic masters.
  3. The Burg - a floating city composed of powerless folks trying to get away from the metahumans, the people there call it the last bastion of humanity if the "superfreaks" ever decide to destroy everything. This city floats around near the Arctic circle and is mostly a lashed together boat city. (u/seriousd6)
  4. Hana - well hidden desert city where the residents (powered and not) all live in harmony under a caring leader who is committed to stop the research into metahuman genetics, and believes that researchers in this field are performing harmful experiments on the people to further their ends. (u/seriousd6)
  5. The Cap - an extremely mechanical city (think steampunk) where a niche metahuman group has decided to band together, this has become a haven for all those with heat-related powers. The price for living is to help run the boilers that power the city, the reward is community and safety in numbers. (Bonus points if it is on or near a volcano) (u/seriousd6)
  6. Willowville- A small USA southern town. In the 1930s a small meteorite crashed and it’s strange ore contaminated the land and water. Generations later children are being born with powers, but the town leaders are doing al they can to keep it secret. (u/ravi95035)
  7. Peninsula City - west coast USA city founded by three supers in the late 1800s that now serves as a sanctuary city for supers. (u/ravi95035)
  8. Nairos - Northern African city protected by the Warriors of Clay (sentient clay golems), a safe haven for supers in that global area. (u/ravi95035)
  9. Salem's Burrow, Kansas- An unassuming farm town in the middle of no where. Most of the roads are dirt with a spartan few asphalt roads. Corn fields as far as the eye can see with an occasional old house or a different crop breaking the rows for a moment before more corn fields. In reality, it hides a troll market with tunnels from every basement and farm house (basically a market that sells everything from legitimate merchandise to slaves to counterfeit goods to black magic rituals schematics). All the farmers are the same entity that can manifest in various forms perfectly who been serving fey folks, supers, humans, and freaks as a cover for the eyes of various "unaligned" and hostile groups though only the most ancient beings know this secret. (u/Th3R3493r)
  10. The Okínihaŋ Reservation: It is a series of reservation Native American Reservation in South and North Dakota. Before the Government and pioneers came, the tribes stretched over the Great Plains. Now on the surface, it is the remnants of various tribes who run an empire of casinos and try to keep their traditions alive. Due to their legal system being different and the state of world, they operate a covert mercenary corps comprised of various "monsters" as most would call them from Lechuza (owl-women who specialized in nighttime recon and target extractions), Skin walkers (various roles from combat to subterfuge), Teihiihan and Nimerigar (supposedly dead formerly cannibalistic races of dwarf-like operators who are now engineering and forensic experts), Kushtaka (otter-men who aid forces in stealth maritime offensives), and various others including a few "Gods from the Time the Earth was new". They cover it up with actors and legitimate conspiracy theorist on the fringes constantly given every direction but the right ones. (u/Th3R3493r)
  11. !!! (pronounced by throwing your hands up and stomping loudly) or Paralite- It is an alien city nowadays. Not like tourist-trap towns, the aliens are there. !!! was secretly founded in 1956 by ⏃⌰⟊⍜⊑⋏ ⋔⏃⋏⌇⍜⋏ (in English, Al'John Manson) a "supposedly" exiled prince of scavenger civilization who brought a ⟟⌇☌⏃⌰⏃⋏⏁⟟⏃⋏ (Isgalantian) warship to the back yard of a doomsday prepper by the name of Jonathon Manson who became his advisor after this superpower of universal translation was found out accident as he cussed the alien warship out in fluent ☊⍜⋔⋔⍜⋏ (Common). After the CIA was tasked to "peacefully" resolve the problem and ⏃⌰⟊⍜⊑⋏ ⋔⏃⋏⌇⍜⋏ made a agreement to help forward technology to bested the Reds (who obtained scraped and damaged tech from the Tunguska event of 1908 and "The Night of Green Lights"), the town became a headquarter for the Black Suits (MiB like organzation) and a safe haven. With the first Cold War ending when the re-release of Grigori Yefimovich Rasputin by an unknown cosmic entity, the town was silently reclassified and became another Silicon Valley under the name Paralite and a embassy for friendly extraterrestrial alien lifeforms. (u/Th3R3493r)
  12. The Arks - it is a secret system of floating city much like the Burg, but, more selective of their population. Supers, Aliens, Freaks, Cryptids and Normals are equally accepted and screened with any possible damning flaws or factors will be grounds of denial or termination if they are compromised after entry. The Arks are attempts as an ultramodern semi-utopia and a backup plan if the sea rising causes the civilization to have go to sea permanently. While organized crime syndicates still attempt to get a foot hold on them, all attempts have been unsuccessful and unprofitable for now. But, as long the Arks are on the horizon and shanty town of boats trail behind them waiting for the day they can take an Ark for their side and to use as a forwarding base for operations. (u/Th3R3493r)
  13. Big Mountain, Nevada (Big Empty or Big MT) - formerly a government ran town that held the "best and brightest that the world had to offer". Long story short, "best and brightest" did not account for morals. So, with blank checks without a concern for ethics, morality, and human rights, It became a refugee full of mad scientist, mutants, mutates, and cyborgs. The current overseer has the town look and play like a sitcom 1950's suburbia minus most of the prejudices with the motto "Est Normalis Nova Impar (The Odd New Normal)". The Government officials supposed to run it were blacklisted for "being communist sympathizers" for various unsupported reasons in McCarthy's Witch Hunts. The town is still running on the funds from selling man-made precious metals and stone while in the guise of an unprofitable dying mining town on IRS records. (u/Th3R3493r)
  14. Carne Quemada, Texas - A small unassuming city founded near several important intersections after the rise of the railroad in America. If there was a head of livestock bound for the East Coast from West Coast, It went through Carney before heading further. On the surface, It is just another drive-by town with the headquarter of a small family ran butcher shop/BBQ joint, but, it is ran by puppet officials controlled a old money family, Navaneeth, that specializes in the Arcane Arts and Dark Arts. The family patriarch is reportedly over 2800 years old but still looks to be in his late 50 and in the body of an Olympian. This family has their hands in the rise and fall of nearly every major meat based company since the apex of Rome. 'Word to the Wise' is do NOT try to spread vegan or animal rights propaganda in the town unless you want to "go missing" and end up as the unquestioning "circuitry" of the eco-friendly automation in a far off slaughterhouse. (u/Th3R3493r)
  15. Capitol City, Ambiguous America - A large, metropolitan city with an Important American Landmark (capitol, museum, etc.). The city magically shifts forms and locations from time to time, leaving the inhabitants with no memory of it. No matter the form or location of the city it always represents an important part of American society. Capitol City exists within its own bubble, where people forget that leaving is an option. Whenever an alien, supervillain, kaiju, or magic-user attacks, chances are, it'll be here. The city has its own stock of good magic-users, superheroes, and military units, but these seem to shift in and out of being depending on the "genre" of the current disaster. In reality, Capitol City was created by a guild of powerful sorcerers who decided there should be somewhere on Earth to absorb disasters. It acts as a magnet for bad things and changes depending on what is needed to protect the rest of the world. (u/relinquisher42)
submitted by SheogorathGaming to d100 [link] [comments]

MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

What is your perfect movie?

A while ago, me and my mom were going thru Netflix looking for something to watch when the then-recently released Only God Forgives trailer came on. Not too long into the trailer, my mom said “Oh, you’d love this movie,” simply bcuz it has everything I love in a movie: shots with neon contrast, a synth heavy soundtrack, martial arts violence. And that got me thinking, what are the elements in movies that will always get me interested?
I kind of made this by taking bits and pieces from other movies that I liked, moreso than picking one movie with everything. I’d love to discuss your own formulas and whether or not these holy grails exist, so post your own.
Setting: Los Angeles seems to be my go-to for movies. Almost every movie running the gamut from The Big Lebowski to Blade Runner to The Fast And The Furious to Pulp Fiction, the city of Los Angeles always seems to be a character besides the cast, with simple lines such as “Marcellus doesn’t have friends in the Valley” adding as some extra exposition.
Besides that, I grew up in and around Asia, so an Asian setting such as Tokyo is always interesting to me. Bonus points for cities that aren’t as prominent in movies like Bangkok, Manila or Jakarta.
Plot: I love heist movies, especially if there’s some sort of parallel story, kind of like Mickey’s bare-knuckle fight being a cover for the assault on Brick Top. There’s a lot of crime movies I really enjoy, from fun romps like The Art Of Steal to grittier affairs like Drive.
Dialogue: I was a bit split on this bcuz as much as I love banter in movies, the silent protagonists in most Ryan Gosling movies has really grown on me. I think there’s a balance here I’ll get into later, but movies directed by Guy Ritchie and Quinten Tarantino can really hit this balance well.
Pacing: Mad Max: Fury Road is the best paced movie I’ve ever seen, besides maybe Raiders Of The Lost Ark. I love the premise of an hour out and an hour back and I don’t think we see this enough in movies. There’s a lot that tend to either fly as fast as it can and burst apart at the seams or trudge unremarkably and try to manage keeping attention. Fury Road made me feel like I didn’t waste my day but I also got my money’s worth.
Soundtrack: In my opinion, Vangelis’ Blade Runner soundtrack is the most beautiful soundtracks ever and I’d love to have an ambient synthesizer-heavy soundtrack that fits the neon-soaked settings I mentioned prior. I love music and I think Baby Driver and Reservoir Dogs playing the music on the radio is such a cool touch. Having that underlying electronic soundtrack mixed with some licensed music from car radios that reflect the characters’ personalities would be incredible.
Casting: I mentioned the balance before between banter and silence, but I also want a diverse cast. I’m black, but diverse doesn’t mean throw a black guy in and we’re good. It means having multiple ethnicities, regions, looks, genders and orientations represented. But you can’t try too hard. In this case, Los Angeles and Hong Kong allow for very unique groups represented in cities that are hubs for business. Sleeping Dogs is an excellent example of this, there’s a British character, a few black guys, Americans, Chinese, and DLC implied more characters from New Zealand, Japan and Thailand.
Other: I like cars, especially if we can see the personality of the character thru their cars. The later Fast Saga movies do an excellent job of telling you what a character is like and I haven’t really seen that much in any other movie. I also like violence, but I’ve noticed realistically gory violence isn’t really my thing. John Wick is pretty much exactly what I enjoy as far as gunplay, that and The Raid’s martial arts takes are damn near perfect.
If someone made a movie that took place in the first hour of getting a heist crew together in Los Angeles to rob a casino in Hong Kong during an MMA fight and the fallout of that heist nearly failing, that might be my new second-favorite movie of all time.
submitted by americandream1159 to movies [link] [comments]

Two years late, but here's my vision of Forces.

An Adventure esque structure with three playable characters (Modern, Classic, Shadow).

Spring 20XX

  1. After the events of Lost World, Eggman discovers the Phantom Ruby come to him from Mania. After experimenting with it for a long time (Including prototype copies), he uses its power to start taking ovewiping out the human countries from Unleashed and Adventure.
  2. GUN, losing troops, decides to call on hired gun Mercs for soldiers against Eggman. The leading one being the Jackal Squad, led by Hunter the Jackal.
  3. The Jackal Squad goes to investigate an Eggman facility in Mystic Jungle. They lose contact and GUN sends Team Dark in to retrieve them.
  4. SHADOW STAGE 1 – EGGMAN’S FACILITY
    1. The stage from Episode Shadow. Its short length works for an opener, and it provides the basis for the story.
    2. Shadow in this stage is like Modern Sonic, but no boost. Wispons yet to be introduced.
  5. The Phantom Ruby massacres the Squad, and leaves Hunter injured and infected. Shadow teleports him out but can’t save the others, leaving him bitter at Shadow.
  6. Hunter begins having visions of the Ruby and becomes obsessed.
  7. Shadow is sent to the Chemical Plant to investigate Eggman’s plans, and once again encounters the Phantom Ruby.
  8. SHADOW STAGE 2 – SPACEPORT
    1. Wispons get introduced. Already one of the better stages in the game, not a whole lot of changes.
  9. Hunter’s visions get worse, and he starts to see the Phantom Ruby bringing his comrades back to life.
  10. Team Dark is tasked with leading a full assault on Eggman’s main base in the volcanic region. They take Hunter with them due to his knowledge of the region.
  11. SHADOW STAGE 3 – IMPERIAL TOWER
    1. Again, not a lot of change, but slightly more difficult and longer.
  12. Hunter witnesses the Phantom Ruby and betrays Shadow to take it when Eggman reveals it can be used to warp reality to bring his friends back.
  13. SHADOW BOSS 1 – HUNTER THE JACKAL
    1. Essentially the Avatar Infinite Fight.
  14. He sends Shadow into a reality of torture. He becomes Infinite.
  15. SHADOW STAGE 4 – VIRTUAL REALITY
    1. Same stage, with one change. It has no end. It goes as a time limit counts (Rank based on how far you can get).
  16. Shadow’s mind is trapped in the alternate reality for six months.
  17. Infinite leads an assault for Eggman on the last major GUN stronghold, a city in the West of the last continent standing.
  18. Sonic having received word from Rouge goes there to stop him.
  19. SONIC STAGE 1 – SUNSET HEIGHTS
    1. This level is easy, so it works as the opener of a playthrough.
    2. Sonic controls closer to Generations, with the drift and everything.
  20. Infinite uses the Ruby to bring back several past foes, and controls Shadow’s unconscious body to fight Sonic.
  21. Sonic is brutally beaten and taken by Eggman.
  22. Eggman’s conquest is complete.

Fall 20XX

  1. Classic Sonic finally arrives from Mania in Green Hill. BUT wreckage of Titanic Monarch follows and plays a role in the stage.
  2. CLASSIC STAGE 1 – TITANIC HILL
    1. Better control, better music, better challenge.
  3. He runs into Tails, who has gone full vigilante rouge since Sonic’s “death” and has a feud with Knuckles (Resistance leader from the Forces Prequel Comic story).
  4. Tails brings him to the Resistance, but before leaving receives word that something is happening at the Death Egg.
  5. SONIC STAGE 2 – EGG GATE
    1. Basically, same stage but longer and with no QTEs.
  6. Sonic begins escaping but witnesses several Resistance fighters go down at the Death Egg, further darkening Sonic’s already bruised persona.
  7. SONIC BOSS 1 – PHANTOM ZAVOK
    1. Same fight.
  8. Classic Sonic follows tails in a strike on the outskirts of the Empire Fortress.
  9. CLASSIC STAGE 2 – IRON FORTRESS
    1. NO AUTOSCROLLING.
    2. But keep the circle gimmicks.
  10. Classic and Tails encounter Chaos guarding the Fortress.
  11. CLASSIC BOSS 1 – PHANTOM CHAOS
    1. They fight Chaos in a 2D boss fight. Idk, some new idea.
  12. They discover from the computer system that Sonic escaped and fell to the Chemical Plant.
  13. SONIC STAGE 3 – NETWORK TERMINAL
    1. This level is fine as is, just maybe some more challenge.
  14. Sonic uses the computer to alert the resistance that he’s alive, but he also witnesses Infinite heading toward the Mystic Jungle and gives chase.
  15. Classic and Tails arrive at the plant but are too late.
  16. CLASSIC STAGE 3 – DATA PLANT
    1. Classic Chemical Plant, but better and with better music.
  17. Sonic arrives at Mystic Jungle, and witnesses Silver being beaten by Infinite.
  18. SONIC STAGE 4 – LUMINOUS FOREST
    1. More obstacles, longer length.
  19. SONIC BOSS 2 – INFINITE
    1. Same boss fight, which was really cool.
  20. Classic and Tails arrive in the Jungle, with Classic sensing and picking up Silver’s Phantom Ruby prototype.
  21. CLASSIC STAGE 4 – CASINO FOREST
    1. Make it an actual stage.
  22. Infinite senses Shadow resisting his will, so he locks Shadow’s real body away and creates a duplicate.
  23. The Sonics meet up and realize that the Phantom Ruby is a manifestation of the time and space fabric that the Time Eater ripped open and is manipulating both realities in an attempt to bring both timelines back together.
  24. They get word that Phantom Shadow has appeared in the city.
  25. Shadow breaks from Phantom Ruby control.
  26. SHADOW BOSS 2 – PHANTOM MEPHILES
    1. Shadow’s manifestation of his inner evil that Infinite uses is in fact Mephiles the Dark. With a very similar boss fight. Only now with Wispons.
  27. Shadow breaks out of confinement and heads to the City.
  28. Classic Sonic and Tails encounter Metal Sonic.
  29. CLASSIC BOSS 2 – PHANTOM METAL
    1. 2D fight a la Generations but make it somewhat different.
  30. Sonic goes off to fight the Phantom Shadow.
  31. SONIC STAGE 5 – ENEMY TERRITORY
    1. Similar stage to where he started, but more difficult and longer.
  32. SHADOW STAGE 5 – PARK AVANUE
    1. Already a pretty fun stage, make it longer and more difficult.
  33. SONIC BOSS 3 – PHANTOM SHADOW
    1. Make it a good version of an SA2 character battle.
  34. Shadow shows up and finishes off his Phantom. He explains everything to Sonic, and realizing that it’s been 6 months, alerts him that Eggman’s ultimate plan with the Ruby is yet to come.
  35. CLASSIC STAGE 5 – GHOST TOWN
    1. Classic Sonic goes through the decimated town to catch up to Eggman in the distance but ends up using the Ruby prototype to fix the City.
    2. Better level design.
  36. They formulate a multi-tiered attack on Eggman’s last strongholds. Classic and Tails try to research the prototype Phantom Ruby.
  37. SONIC STAGE 6 – LOST VALLEY/ARSENAL PYRAMID
    1. Parts of both combined to make one long, satisfying stage.
  38. Shadow goes to the Death Egg, to liberate remaining prisoners (Including a powered down Omega).
  39. SHADOW STAGE 6 – PRISON HALL
    1. Similar, but harder.
  40. Classic and Tails realize that they can supercharge the Prototype Ruby with the Master Emerald (Used as the Death Egg’s power source) and bring back the world.
  41. Shadow disagrees with the plan, instead wanting to use the Prototype to save what’s left of Hunter’s soul, hoping that he will reveal the good in himself and use the real Ruby to do the right thing.
  42. Both Sonics and Tails disagree, revealing that at that point they see no hope for Hunter (A nice reversal of Sonic and Shadow’s personas, with Shadow trying to see the good in Hunter).
  43. Sonic goes rouge, wanting to finally finish off Infinite, believing they must do whatever is necessary to save the world.
  44. SONIC STAGE 7 – METROPOLITAN HIGHWAY
    1. Same stage, but longer, more difficult, and with Infinite attempting to mess with Sonic, but Sonic ultimately getting through to the Empire Fortress.
  45. Shadow goes after him, hoping to reveal Hunter’s true soul by taking the Prototype from Tails, who comes to his senses.
  46. Classic goes to the Death Egg to retrieve the Master Emerald and destroy the station once and for all.
  47. SHADOW STAGE 7 – CAPITAL CITY
    1. Same stage, with Infinite messing with him and the resistance. Many lose their lives, including Silver and Espio.
  48. CLASSIC STAGE 6 – DEATH EGG
    1. Same stage.
  49. SONIC STAGE 8 – MORTAR CANYON
    1. Much harder, but same general layout.
  50. Sonic finally encounters Eggman, ready to end him once and for all.
  51. SONIC BOSS 4 – EGG DRAGOON
    1. Combined ideas from Egg Dragoon fights across the different games.
  52. CLASSIC BOSS 3 – PHANTOM KING
    1. Heavy King from Mania.
    2. Similar fight but crazier.
  53. SHADOW BOSS 3 – INFINITE
    1. Much harder version of his first Infinite fight.
  54. Shadow finally thinks he has the upper hand and tries to get through to Hunter. But Hunter is long gone, replaced by only the will of the Phantom Ruby. In the process, he nearly kills Rouge and in fact kills Knuckles.
  55. Shadow succumbs to his violence and kills Infinite. But in reality, all he did was let loose the power within the Phantom Ruby, which sends all the heroes into Null Space.

NULL SPACE (FINAL STORY)

  1. Shadow wakes up in Null Space with only a piece of the prototype with him.
  2. FINAL STAGE 1 – NULL SPACE
    1. Null Space aesthetic, but Shadow running through broken pieces of his past (ARK, Radical Highway, Westopolis, Metropolis).
  3. He finds Classic, and they continue onwards.
  4. FINAL STAGE 2 – NEGATIVE ZONE
    1. Broken pieces of Sonic Mania stages, including Studiopolis and Press Garden.
  5. They come across another piece of the Prototype.
  6. Modern Sonic wakes up elsewhere in Null Space, witnessing his past, as well as events he doesn’t remember (Mania).
  7. FINAL STAGE 3 – OBLIVION REALM
    1. Pieces of Modern Stages, ending with Crisis City, which Sonic doesn’t remember.
  8. Sonic finds his own Prototype piece and begins witnessing all the events that have occurred due to time travel. Solaris, Time Eater, Mania, Forces, ending with him witnessing himself kill Eggman. Sonic comes to his senses and regains his optimism.
  9. They all discover that the Ruby only exists because of repeated time travel.
  10. They all meet up, attempting to unite the pieces to exist Null Space, but encounter the Phantom Ruby’s manifestation.
  11. FINAL BOSS 1 – PERFECT INFINITE
    1. Combination of Infinite, Time Eater, and Solaris.
  12. The power of the Ruby combined the Prototype pieces, and they escape.

SPRING 20XX

  1. They arrive shortly after Hunter trapped Shadow in the VR realm, in Metropolis. Classic is suddenly missing (In his dimension) with the new ruby, and Shadow and Sonic’s present selves dissipate.
  2. FINAL STAGE 4 – ESCAPE FROM NULL SPACE
    1. Same level as final game essentially, but harder.
  3. FINAL BOSS 2 – INFINITE THE JACKAL
    1. They fight infinite in a similar vain to his final fight in the main game.
    2. Start in Metropolis, end in the Fortress.
  4. Sonic and Shadow both recount their own struggles with the inner darkness, and they get through to Hunter, who uses the Old Ruby to bring back all the places Eggman destroyed (Montage of people like GUN Commander and Professor Pickle reappearing).
  5. Eggman suddenly appears with a new weapon, taking the Ruby with him and seems to get the upper hand on Sonic and Shadow. Suddenly, Classic Sonic, Tails, Knuckles, Mighty, and Ray (From Encore’s story) all reappear with the new Ruby (Now filled with their positivity). Both Sonics and Shadow use the Ruby to transport them and Eggman into Null Space for one last battle.
  6. FINAL BOSS 3 – EGG PHANTOM
    1. Similar final boss, but more challenging.
  7. They use the New Ruby to destroy the old one, with Sonic reaching out and grabbing Eggman before Null Space collapses.
  8. The timeline begins to reset. The Classic Characters all return to the past, and the timelines merge, with Modern Sonic remembering Mania and Modern Mighty showing up.
  9. Eggman is put into GUN custody. Shadow is back with his surrogate family, and the day is saved. Knuckles returns to Angel Island, Silver returns to (for the first time) a good future, Mighty and Ray go back to the bar, etc.
  10. Eggman breaks out of custody, and Sonic chases after him once again.
  11. All’s well that ends well right?
submitted by DarkLordRyan to SonicTheHedgehog [link] [comments]

MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

I averaged out movie ratings from IMDB, Rotten Tomatoes, and Metacritic to get the ultimate top 250 best movies list.

So I was bored and decided to take the top movie lists from IMDB, Rotten Tomatoes, and Metacritic and averaged each movies scores to get one ultimate list of the best movies of all time. I tried my best to keep out movies that had under 75,000 votes on IMDB. I'm shitty at math so my formula isn't nearly perfect, but I think I have come up with a great, organized list of the top 245 movies of all time. I've linked to the IMDB, Rotten Tomato, and Metacritic pages for the top 10 movies. I would have linked to all 245, but that would have been extremely time consuming.
You list is below, but you can also view it on letterboxd
Now I've taken the top film from each genre and arranged them into a list:
Edit: I added links to Netflix and Hulu.
Edit 2: Made list on letterboxd and added the link.
Edit 3: Added a couple of movies that were suggested in the comments.
Edit 4: Added more movies.
Edit 5: Holy shit I got gold.....twice. Thank you kind strangers.
Edit 6: RIP Inbox
Edit 7: Wow. Top post in movies.
submitted by Zonark000 to movies [link] [comments]

MAME 0.219

MAME 0.219

MAME 0.219 arrives today, just in time for the end of February! This month we’ve got another piece of Nintendo Game & Watch history – Pinball – as well as a quite a few TV games, including Dream Life Superstar, Designer’s World, Jenna Jameson’s Strip Poker, and Champiyon Pinball. The previously-added Care Bears and Piglet’s Special Day TV games are now working, as well as the big-endian version of the MIPS Magnum R4000. As always, the TV games vary enormously in quality, from enjoyable titles, to low-effort games based on licensed intellectual properties, to horrible bootlegs using blatantly copied assets. If music/rhythm misery is your thing, there’s even a particularly bad dance mat game in there.
On the arcade side, there are fixes for a minor but long-standing graphical issue in Capcom’s genre-defining 1942, and also a fairly significant graphical regression in Seibu Kaihatsu’s Raiden Fighters. Speaking of Seibu Kaihatsu, our very own Angelo Salese significantly improved the experience in Good E-Jan, and speaking of graphics fixes, cam900 fixed some corner cases in Data East’s innovative, but little-known, shoot-’em-up Boogie Wings. Software list additions include the Commodore 64 INPUT 64 collection (courtesy of FakeShemp) and the Spanish ZX Spectrum Load’N’Run collection (added by ICEknight). New preliminary CPU cores and disassemblers include IBM ROMP, the NEC 78K family, Samsung KS0164 and SSD Corp’s Xavix 2.
As always, you can get the source and 64-bit Windows binary packages from the download page.

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

casino near ark city video

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